Donkey Kong Country: Tropical Freeze: Difference between revisions

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>Aruki
>LolHacksRule
(→‎Formats: MS in MSBT is Message Studio, an internal tool used by Nintendo to make these for localisation of games, first to MSTXT internally, then MSBT on release.)
 
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[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.


__TOC__
__TOC__
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| Audio Sample
| Audio Sample
|-
|-
| [[DCLN (File Format)|DCLN]]
| [[DCLN (Tropical Freeze)|DCLN]]
| Dynamic Collision
| Dynamic Collision
|-
| [[DGRP (File Format)|DGRP]]
| Dependency Group
|-
|-
| [[FSMC (File Format)|FSMC]]
| [[FSMC (File Format)|FSMC]]
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|-
|-
| [[MSBT (File Format)|MSBT]]
| [[MSBT (File Format)|MSBT]]
| Message Table
| Message Studio Binary Text
|-
|-
| [[MTRL (File Format)|MTRL]]
| [[MTRL (File Format)|MTRL]]
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|-
|-
| [[ROOM (File Format)|ROOM]]
| [[ROOM (File Format)|ROOM]]
| Room Object Data
| Room
|-
|-
| [[RSTC (File Format)|RSTC]]
| [[RULE (File Format)|RSTC]]
| Rule Set
| Rule Set
|-
|-
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|}
|}


== Trivia ==
[[Category:Games]]
 
* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.
 
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 15:33, 22 July 2019

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

Format Contents
ANIM Animation
ARC Archive
CABH Audio Bus Heirarchy
CAUD Audio Sound Effect
CHAR Character
CLSN Collision
CMDL Model
CSMP Audio Sample
DCLN Dynamic Collision
DGRP Dependency Group
FSMC Finite State Machine
GENP Generic Particle System
GFX Flash Movie
GFXL Flash Texture Library
MP4 Video
LDTA Loose Data
LPRB Light Probe
MSBT Message Studio Binary Text
MTRL Material Shaders
PAK Packages
ROOM Room
RSTC Rule Set
SKEL Skeleton
SMDL Skinned Model
SPWN Spawn Particle System
SWSH Swoosh Particle System
TXTR Texture
UINF Universe Info
WMDL World Model
XFRM Transform Particle System