SWHC (File Format): Difference between revisions
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{{ParticlePropertyRow|TEXR|UVElement|Texture|System Render|Texture and UV source for swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | {{ParticlePropertyRow|TEXR|UVElement|Texture|System Render|Texture and UV source for swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|TSPN|IntElement|Texture Span|System Render|Count of particle instances over which to scale UV coordinate cycle|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | {{ParticlePropertyRow|TSPN|IntElement|Texture Span|System Render|Count of particle instances over which to scale UV coordinate cycle|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|LLRD| | {{ParticlePropertyRow|LLRD|bool|Left Radius for Right|System Init|Use LRAD value for RRAD|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|CROS| | {{ParticlePropertyRow|CROS|bool|Cross|System Init|Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|VLS1| | {{ParticlePropertyRow|VLS1|bool|Local Velocity 1|System Init|Evaluate VELM in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|VLS2| | {{ParticlePropertyRow|VLS2|bool|Local Velocity 2|System Init|Evaluate VLM2 in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|SROT| | {{ParticlePropertyRow|SROT|bool|Single Rotation|System Init|Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|WIRE| | {{ParticlePropertyRow|WIRE|bool|Wireframe|System Init|Render surfaces as triangle wireframe|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|TEXW| | {{ParticlePropertyRow|TEXW|bool|{{unknown}}|System Init|Unused|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|AALP| | {{ParticlePropertyRow|AALP|bool|Additive Alpha|System Init|Draw using additive alpha blending|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|ZBUF| | {{ParticlePropertyRow|ZBUF|bool|Z-buffer Update|System Init|Enable Z-buffer updates|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|ORNT| | {{ParticlePropertyRow|ORNT|bool|View Orient|System Init|Render surface facing view (2-SIDE only, no SPLN)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
{{ParticlePropertyRow|CRND| | {{ParticlePropertyRow|CRND|bool|Clock Random|System Init|Use current CPU time for random seed, rather than 99|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} | ||
|} | |} |
Latest revision as of 06:24, 8 June 2017
This file format is almost completely documented Properties beyond MP1 need to be discovered and documented |
The SWHC particle script format is used to build swoosh effects in the Metroid Prime series. Swooshes are characterized as dynamically-generated triangles "brushed" into space.
Each swoosh system emits particle instances once per frame, connecting each new instance with the previous instance.
The system will not render until it has a history of at least 2 swoosh particles (2 frames of updates). Swoosh cross-sections may
form simple planes through space (SIDE==2
) or extruded prism shapes (SIDE>=3
).
To smooth out intra-frame geometry, vertices connecting particle instances may be calculated using tricubic interpolation. SPLN defines the number of subdivisions with which to perform interpolation.
Properties
Particle generator properties are assembled into a particle script
file tagged with SWSH
. Any of the following properties are loaded into a
description class for constructing an arbitrary number of particle generators.
FourCC | Type | Description | Scope | Notes | MP1 | MP2 | MP3 | DKCR | DKCTF |
---|---|---|---|---|---|---|---|---|---|
PSLT | IntElement | Particle System Lifetime | System Init | Count of frames to emit new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
TIME | RealElement | Time Multiplier | Pre Particles Update | Factor that defines number of evaluation frames per real frame | ✔ | ✖ | ✖ | ✖ | ✖ |
LRAD | RealElement | Left Radius | Particle Update | Radius of swoosh cross-section's left side | ✔ | ✖ | ✖ | ✖ | ✖ |
RRAD | RealElement | Right Radius | Particle Update | Radius of swoosh cross-section's right side | ✔ | ✖ | ✖ | ✖ | ✖ |
LENG | IntElement | Length | System Init | Maximum history of swoosh sections to retain (must be at least 2) | ✔ | ✖ | ✖ | ✖ | ✖ |
COLR | ColorElement | Color | Particle Creation and Update | Modulation color of swoosh surfaces | ✔ | ✖ | ✖ | ✖ | ✖ |
SIDE | IntElement | Side Count | System Init | Count of swoosh cross-section sides (2 for plane, 3+ for extruded prism) | ✔ | ✖ | ✖ | ✖ | ✖ |
IROT | FloatElement | Initial Rotation | Particle Creation | Rotation bias evaluated for new particle instances (in degrees) | ✔ | ✖ | ✖ | ✖ | ✖ |
ROTM | FloatElement | Rotation Master | Particle Update | Rotation bias evaluated per particle instance, per frame (in degrees) | ✔ | ✖ | ✖ | ✖ | ✖ |
POFS | VectorElement | Particle Offset | Particle Creation | Local translation bias evaluated for new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
IVEL | VectorElement | Initial Velocity | Particle Creation | Relative velocity evaluated for new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
NPOS | VectorElement | Next Position | Particle Update | Local translation bias updated per particle instance, per frame | ✔ | ✖ | ✖ | ✖ | ✖ |
VELM | ModVectorElement | Velocity 1 | Particle Update | Continuous position and velocity source of particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
VLM2 | ModVectorElement | Velocity 2 | Particle Update | Second position and velocity source evaluated after VELM | ✔ | ✖ | ✖ | ✖ | ✖ |
SPLN | IntElement | Spline Segments | System Init | Count of intra-frame faces to draw per particle connection, using tricubic spline interpolation | ✔ | ✖ | ✖ | ✖ | ✖ |
TEXR | UVElement | Texture | System Render | Texture and UV source for swoosh surfaces | ✔ | ✖ | ✖ | ✖ | ✖ |
TSPN | IntElement | Texture Span | System Render | Count of particle instances over which to scale UV coordinate cycle | ✔ | ✖ | ✖ | ✖ | ✖ |
LLRD | bool | Left Radius for Right | System Init | Use LRAD value for RRAD | ✔ | ✖ | ✖ | ✖ | ✖ |
CROS | bool | Cross | System Init | Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism | ✔ | ✖ | ✖ | ✖ | ✖ |
VLS1 | bool | Local Velocity 1 | System Init | Evaluate VELM in particle-local space | ✔ | ✖ | ✖ | ✖ | ✖ |
VLS2 | bool | Local Velocity 2 | System Init | Evaluate VLM2 in particle-local space | ✔ | ✖ | ✖ | ✖ | ✖ |
SROT | bool | Single Rotation | System Init | Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update | ✔ | ✖ | ✖ | ✖ | ✖ |
WIRE | bool | Wireframe | System Init | Render surfaces as triangle wireframe | ✔ | ✖ | ✖ | ✖ | ✖ |
TEXW | bool | Unknown | System Init | Unused | ✖ | ✖ | ✖ | ✖ | ✖ |
AALP | bool | Additive Alpha | System Init | Draw using additive alpha blending | ✔ | ✖ | ✖ | ✖ | ✖ |
ZBUF | bool | Z-buffer Update | System Init | Enable Z-buffer updates | ✔ | ✖ | ✖ | ✖ | ✖ |
ORNT | bool | View Orient | System Init | Render surface facing view (2-SIDE only, no SPLN) | ✔ | ✖ | ✖ | ✖ | ✖ |
CRND | bool | Clock Random | System Init | Use current CPU time for random seed, rather than 99 | ✔ | ✖ | ✖ | ✖ | ✖ |