SWHC (File Format): Difference between revisions
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|<code>TEXR</code> | |<code>TEXR</code> | ||
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|<code>int</code> ( | |<code>int</code> ([[TXTR (File Format)|TXTR]] ref), <code>ATEX</code> | ||
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Revision as of 21:26, 14 March 2015
This file format needs more research Key parameters need reverse-engineering |
The SWHC effect script format is used to build swoosh effects in the Metroid Prime series. Swooshes are characterized as dynamically-generated, trailing triangle-strips "brushed" into space.
SWHC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
CRND
|
bool
|
|||
ORNT
|
bool
|
|||
ZBUF
|
bool
|
|||
AALP
|
bool
|
|||
TEXW
|
bool
|
|||
WIRE
|
bool
|
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SPLN
|
float
|
|||
VLSn
|
bool
|
Something n:[1-2] | ||
IVEL
|
float3
|
|||
IROT
|
float
|
|||
SROT
|
bool
|
|||
CROS
|
bool
|
|||
SIDE
|
int
|
|||
COLR
|
float4
|
|||
LENG
|
int
|
|||
LLRD
|
bool
|
|||
RRAD
|
float
|
|||
LRAD
|
float
|
|||
TIME
|
float
|
|||
TSPN
|
float
|
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TEXR
|
int (TXTR ref), ATEX
|
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VLM2
|
float3
|
|||
VELM
|
float3
|
|||
NPOS
|
float3
|
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POFS
|
float3
|
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ROTM
|
float
|
|||
PSLT
|
int
|