CSNG (File Format): Difference between revisions
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>MrSinistar No edit summary |
>MrSinistar (Thanks to jackoalan for helping crack this format even further!) |
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Line 8: | Line 8: | ||
! Size | ! Size | ||
! Description | ! Description | ||
|- | |||
| 0x0 | |||
| 4 | |||
| '''Magic'''; (always 0x2) | |||
|- | |||
| 0x4 | |||
| 4 | |||
| '''Sequence Index''' | |||
|- | |||
| 0x8 | |||
| 4 | |||
| '''Voice Count''' | |||
|- | |||
| 0xC | |||
| 4 | |||
| '''[[AGSC (File Format)|AGSC]] ID''' | |||
|- | |||
| 0x10 | |||
| 4 | |||
| '''File Length''' | |||
|- | |||
| 0x14 | |||
| 4 | |||
| '''Voice Header Table Offset''' (start of MusyX SON data) | |||
|- | |||
| 0x18 | |||
| 4 | |||
| '''Voice Sequence Offsets Table Offset''' | |||
|- | |||
| 0x1C | |||
| 4 | |||
| '''Wave Index Table Offset''' | |||
|- | |||
| 0x20 | |||
| 4 | |||
| {{unknown|'''Unknown'''}}; (always 0...probably another offset) | |||
|- | |- | ||
| 0x24 | | 0x24 |
Revision as of 10:05, 6 March 2015
The CSNG format contains MIDI data. It appears in Metroid Prime 1 and 2. It is essentially MusyX's SON music format.
This file format needs a lot of research Nothing is known about this format. |
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; (always 0x2) |
0x4 | 4 | Sequence Index |
0x8 | 4 | Voice Count |
0xC | 4 | AGSC ID |
0x10 | 4 | File Length |
0x14 | 4 | Voice Header Table Offset (start of MusyX SON data) |
0x18 | 4 | Voice Sequence Offsets Table Offset |
0x1C | 4 | Wave Index Table Offset |
0x20 | 4 | Unknown; (always 0...probably another offset) |
0x24 | 4 | Initial BPM Rate; AKA Tempo (always 0x78 = 120 beats per minute) |
WIP |