ELSC (File Format): Difference between revisions
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{{research| | {{research|2|Parameter keys need reverse-engineering}} | ||
The '''ELSC''' [[Effect Script|effect script]] format is used to build electric effects in the ''Metroid Prime'' series. | |||
Electric effects are commonly used to dynamically-render lightning and electrical arcs. | |||
== ELSC Keys == | |||
'''Scope''' is one of (''Constant'', ''System'') | |||
* ''Constant'' parameters are evaluated once initially and retained within the system. | |||
* ''System'' parameters are evaluated per-system, per-frame. | |||
{| class="wikitable" | |||
!FourCC | |||
!Scope | |||
!Data Type | |||
!Description | |||
!Notes | |||
|- | |||
|<code>ZERY</code> | |||
| | |||
|<code>bool</code> | |||
| | |||
| | |||
|- | |||
|<code>EPSM</code> | |||
| | |||
|<code>int</code> ([[PART (File Format)|PART]] ref) | |||
| | |||
| | |||
|- | |||
|<code>LCLn</code> | |||
| | |||
|<code>float4</code> | |||
|Something n:[1-3] | |||
| | |||
|- | |||
|<code>LWDn</code> | |||
| | |||
|<code>float</code> | |||
|Something n:[1-3] | |||
| | |||
|- | |||
|<code>GPSM</code> | |||
| | |||
|<code>int</code> ([[PART (File Format)|PART]] ref) | |||
| | |||
| | |||
|- | |||
|<code>SSWH</code> | |||
| | |||
|<code>int</code> ([[SWHC (File Format)|SWHC]] ref) | |||
| | |||
| | |||
|- | |||
|<code>AMPD</code> | |||
| | |||
|<code>float</code> | |||
| | |||
| | |||
|- | |||
|<code>AMPL</code> | |||
| | |||
|<code>bool</code> | |||
| Something n:[1-2] | |||
| | |||
|- | |||
|<code>FEMT</code> | |||
| | |||
|<code>SEMR</code>, <code>SPHE</code> | |||
| | |||
| | |||
|- | |||
|<code>IEMT</code> | |||
| | |||
|<code>SEMR</code>, <code>SPHE</code> | |||
| | |||
| | |||
|- | |||
|<code>COLR</code> | |||
| | |||
|<code>float4</code> | |||
| | |||
| | |||
|- | |||
|<code>SSEG</code> | |||
| | |||
|<code>int</code> | |||
| | |||
| | |||
|- | |||
|<code>SCNT</code> | |||
| | |||
|<code>int</code> | |||
| | |||
| | |||
|- | |||
|<code>GRAT</code> | |||
| | |||
|<code>float</code> | |||
| | |||
| | |||
|- | |||
|<code>SLIF</code> | |||
| | |||
|<code>int</code> | |||
| | |||
| | |||
|- | |||
|<code>LIFE</code> | |||
| | |||
|<code>int</code> | |||
| | |||
| | |||
[[Category:File Formats]] | [[Category:File Formats]] |
Revision as of 21:25, 14 March 2015
This file format needs more research Parameter keys need reverse-engineering |
The ELSC effect script format is used to build electric effects in the Metroid Prime series. Electric effects are commonly used to dynamically-render lightning and electrical arcs.
ELSC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
ZERY
|
bool
|
|||
EPSM
|
int (PART ref)
|
|||
LCLn
|
float4
|
Something n:[1-3] | ||
LWDn
|
float
|
Something n:[1-3] | ||
GPSM
|
int (PART ref)
|
|||
SSWH
|
int (SWHC ref)
|
|||
AMPD
|
float
|
|||
AMPL
|
bool
|
Something n:[1-2] | ||
FEMT
|
SEMR , SPHE
|
|||
IEMT
|
SEMR , SPHE
|
|||
COLR
|
float4
|
|||
SSEG
|
int
|
|||
SCNT
|
int
|
|||
GRAT
|
float
|
|||
SLIF
|
int
|
|||
LIFE
|
int
|