Donkey Kong Country: Tropical Freeze: Difference between revisions
Jump to navigation
Jump to search
>Aruki |
>Aruki No edit summary |
||
| Line 33: | Line 33: | ||
| Audio Sample | | Audio Sample | ||
|- | |- | ||
| [[DCLN ( | | [[DCLN (Tropical Freeze)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
Revision as of 23:43, 29 December 2016
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| ARC | Archive |
| CABH | Audio Bus Heirarchy |
| CAUD | Audio Sound Effect |
| CHAR | Character |
| CLSN | Collision |
| CMDL | Model |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| FSMC | Finite State Machine |
| GENP | Generic Particle System |
| GFX | Flash Movie |
| GFXL | Flash Texture Library |
| MP4 | Video |
| LDTA | Loose Data |
| LPRB | Light Probe |
| MSBT | Message Table |
| MTRL | Material Shaders |
| PAK | Packages |
| ROOM | Room |
| RSTC | Rule Set |
| SKEL | Skeleton |
| SMDL | Skinned Model |
| SPWN | Spawn Particle System |
| SWSH | Swoosh Particle System |
| TXTR | Texture |
| UINF | Universe Info |
| WMDL | World Model |
| XFRM | Transform Particle System |