DGRP (File Format): Difference between revisions
Jump to navigation
Jump to search
>Aruki (Created page with "The '''DGRP format''' is for creating dependency groups. It's one of the few formats that appears in all five Retro Studios games. __TOC__ == Format == The DGRP format is e...") |
>Aruki No edit summary |
||
Line 5: | Line 5: | ||
== Format == | == Format == | ||
The DGRP format is extremely simple; it's essentially just a list of | The DGRP format is extremely simple; it's essentially just a list of resource dependencies. The only difference between games is the resource ID length, and the addition of a [[RFRM Header]] in Tropical Freeze. A dependency is formatted like this: | ||
{| class="wikitable" | |||
! Offset | |||
! Size | |||
! Description | |||
|- | |||
| 0x0 | |||
| 4 | |||
| '''Resource type''' fourCC | |||
|- | |||
| 0x4 | |||
| Varies | |||
| '''Resource ID''' | |||
|} | |||
[[Category:File Formats]] | [[Category:File Formats]] |
Revision as of 14:51, 26 January 2015
The DGRP format is for creating dependency groups. It's one of the few formats that appears in all five Retro Studios games.
Format
The DGRP format is extremely simple; it's essentially just a list of resource dependencies. The only difference between games is the resource ID length, and the addition of a RFRM Header in Tropical Freeze. A dependency is formatted like this:
Offset | Size | Description |
---|---|---|
0x0 | 4 | Resource type fourCC |
0x4 | Varies | Resource ID |