ANIM (File Format): Difference between revisions

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The '''ANIM''' format is used to represent [[wikipedia:Key frame|animation keys]]
The '''ANIM''' format is used to represent discrete [[wikipedia:Key frame|animation keys]]
bound to a skeletal rig.
bound to a skeletal rig.


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* [[ANIM (Metroid Prime 2)]]
* [[ANIM (Metroid Prime 2)]]
* [[ANIM (Metroid Prime 3)]]
* [[ANIM (Metroid Prime 3)]]
* [[ANIM (Donkey Kong Country Returns)]]
* [[ANIM (Tropical Freeze)]]
[[Category:File Formats]]
[[Category:Metroid Prime]]
[[Category:Metroid Prime 2: Echoes]]
[[Category:Metroid Prime 3: Corruption]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Revision as of 21:07, 4 October 2015

The ANIM format is used to represent discrete animation keys bound to a skeletal rig.

Keyed attributes include:

  • Quaternion Rotations (WXYZ)
  • Translations (XYZ)
  • Scale (XYZ, since MP2)

ANIMs are used in a variety of ways by Retro's engine. A single ANIM resource is known as a primitive which may be blended and/or sequenced with other primitives to assemble complex character animations (defined by ANCS and CHAR).

Each game has deviations in the format, but the principle of operation remains the same for all of them: