TXTR (Metroid Prime): Difference between revisions

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>Aruki
(Created page with "'''TXTR''' is, as the name suggests, the Retro Studios texture format. It's identical from Metroid Prime all the way up to Donkey Kong Country Returns. __TOC__ == Structure...")
 
>Aruki
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'''TXTR''' is, as the name suggests, the Retro Studios texture format. It's identical from Metroid Prime all the way up to Donkey Kong Country Returns.
'''TXTR''' is, as the name suggests, the Retro Studios texture format. The format remains completely unchanged from Metroid Prime all the way up to Donkey Kong Country Returns.


__TOC__
__TOC__


== Structure ==
== Format ==


TXTR files contain a very short 12-byte header, followed by the image data.
TXTR files contain a very short 12-byte header, followed by the image data.
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| 4
| 4
| '''Mipmap count'''
| '''Mipmap count'''
|-
| 0xC
| colspan=2 | End of header
|}
=== Palettes ===
The C4 and C8 image formats contain a palette table after the header, before the image data begins.
{| class="wikitable"
! Offset
! Size
! Description
|-
| 0x0
| 4
| '''Palette format'''. Possible values range from 0 to 2.
|-
| 0x4
| 2
| Always 0x1 in C4, 0x100 in C8
|-
| 0x6
| 2
| Always 0x10 in C4, 0x1 in C8
|-
| 0x8
| Varies
| '''Palette colors'''. 16-bit color values; 16 colors in C4, 256 in C8.
|-
| colspan=3 | End of palette table; image data begins immediately after
|}
|}


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* [http://wiki.tockdom.com/wiki/Image_Formats Custom Mario Kart Wiiki]: More detailed information on each format, and how to decode them.
* [http://wiki.tockdom.com/wiki/Image_Formats Custom Mario Kart Wiiki]: More detailed information on each format, and how to decode them.
[[Category:File Formats]]
[[Category:Metroid Prime]]
[[Category:Metroid Prime 2: Echoes]]
[[Category:Metroid Prime 3: Corruption]]
[[Category:Donkey Kong Country Returns]]
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