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- ...plementations may recursively accept input from other elements, permitting effect designs of scalable complexity. All effect script file formats are read linearly to populate a ''description'' tree of ...30 KB (3,657 words) - 04:05, 29 February 2016
- ...s. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utilize the MusyX audio engine created by Factor5 and as a result, AG ...d Prime, the third chunk is samp, and the fourth is sdir; in Metroid Prime 2, it's the other way around. ...23 KB (3,085 words) - 20:56, 16 August 2018