SAVW (File Format): Difference between revisions

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| ''Cinematic Skip Count''
| ''Cinematic Skip Count''
| '''Cinematic Skip Array'''
| '''Cinematic Skip Array'''
| Array describing all skippable cinematics in the world. Points to Cinematic Skip SpecialFunctions in MP1 and Cameras/CinematicCameras with cinematic skip enabled in MP2+.
| Array describing all skippable cinematics in the world. Points to Cinematic Skip SpecialFunctions (MP1) or cameras with cinematic skip enabled (MP2+).
| {{check}}
| {{check}}
| {{check}}
| {{check}}
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| ''Layer Toggle Count''
| ''Layer Toggle Count''
| '''Layer Toggle Array'''
| '''Layer Toggle Array'''
| Array specifying every layer that can be toggled on/off from this world (any layer referenced by a ScriptLayerController). The layers specified can be in other worlds.
| Array specifying every layer toggleable from this world (referenced by a ScriptLayerController). The layers specified can be in other worlds.
| {{check}}
| {{check}}
| {{check}}
| {{check}}
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=== Saved State Descriptor ===
=== Saved State Descriptor ===


In Metroid Prime 1 and 2, saved state values were referenced only via the instance ID of the object that the state is for. In Prime 3 and DKCR, a 128-bit [[Saved State ID]] was introduced that handles references to save file data, and is stored in the file in conjunction with the instance IDs.
In Metroid Prime 1 and 2, saved state values were referenced only via the instance ID of the object that the state is for. In Prime 3 and DKCR, a 128-bit [[GUID]] was introduced that handles references to save file data, and is stored in the file in conjunction with the instance IDs.


{| class="wikitable"
{| class="wikitable"
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! DKCR
! DKCR
|-
|-
| [[Saved State ID]]
| [[GUID]]
| '''Saved State ID'''
| '''GUID'''
| ID of this saved state.
| ID of this saved state.
| {{nocheck}}
| {{nocheck}}
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| 4
| 4
| Research
| Research
|-
| 5
| Artifacts
|}
|}


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