SAVW (File Format): Difference between revisions

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>Aruki
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>Aruki
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The '''SAVW format''' determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether you've collected a certain pickup, whether you've scanned a given object, etc.
The '''SAVW format''' determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether you've collected a certain pickup, whether you've scanned a given object, etc.
{{todo|Document the rest of this format.}}


__TOC__
__TOC__
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| u32
| u32
| 1
| 1
| '''Unknown Count'''
| '''Toggleable Layer Count'''
| Count of elements in the next array.
| Count of layers that can be toggled on/off.
|-
|-
| [[#Unknown Struct|Unknown Struct]]
| [[#Toggleable Layer|Toggleable Layer]]
| 1
| 1
| '''Unknown Array'''
| '''Toggleable Layer Array'''
|  
| Array specifying every layer that can be toggled on/off (in other words, any layer referenced by a Script Layer Controller SpecialFunction).
|-
|-
| u32
| u32
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|}
|}


=== Unknown Struct ===
=== Toggleable Layer ===


{| class="wikitable"
{| class="wikitable"
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|-
|-
| u32
| u32
| {{unknown|Unknown}}
| '''Layer Index'''
|  
| Index of the layer that can be toggled.
|-
|-
| colspan=3 {{unknown|End of scan}}
| colspan=3 {{unknown|End of layer}}
|}
|}


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