Donkey Kong Country: Tropical Freeze: Difference between revisions

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== Formats ==
== Formats ==


* [[ANIM (File Format)|ANIM]]: Animations
{| class="wikitable"
* [[ARC (File Format)|ARC]]: Archive
! Format
* [[CABH (File Format)|CABH]]: Audio bus heirarchy
! Contents
* [[CAUD (File Format)|CAUD]]: Audio metadata
|-
* [[CHAR (File Format)|CHAR]]: Characters
| [[ANIM (File Format)|ANIM]]
* [[CMDL (Tropical Freeze)|CMDL]]: Generic models
| Animations
* [[CSMP (File Format)|CSMP]]: Audio samples; music and sound effects
|-
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| [[ARC (File Format)|ARC]]
* [[FSMC (File Format)|FSMC]]: AI finite state machines
| Archive
* [[GENP (File Format)|GENP]]: Particles
|-
* [[GFX (File Format)|GFX]]: Unknown
| [[CABH (File Format)|CABH]]
* [[GFXL (File Format)|GFXL]]: Unknown
| Audio bus heirarchy
* [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]: Videos
|-
* [[LDTA (File Format)|LDTA]]: Controls setups
| [[CAUD (File Format)|CAUD]]
* [[MSBT (File Format)|MSBT]]: Strings
| Audio metadata
* [[MTRL (File Format)|MTRL]]: Shaders
|-
* [[PAK (Tropical Freeze)|PAK]]: Packfile
| [[CHAR (File Format)|CHAR]]
* [[ROOM (File Format)|ROOM]]: Level data
| Characters
* [[RSTC (File Format)|RSTC]]: Unknown
|-
* [[SKEL (File Format)|SKEL]]: Skeletons
| [[CMDL (Tropical Freeze)|CMDL]]
* [[CMDL (Tropical Freeze)|SMDL]]: Skinned models
| Generic models
* [[SWSH (File Format)|SWSH]]: Particle swoosh data
|-
* [[TXTR (Tropical Freeze)|TXTR]]: Textures
| [[CSMP (File Format)|CSMP]]
* [[UINF (File Format)|UINF]]: Universe info
| Audio samples; music and sound effects
* [[CMDL (Tropical Freeze)|WMDL]]: World models
|-
* [[XFRM (File Format)|XFRM]]: Unknown
| [[DCLN (File Format)|DCLN]]
| Collision OBB tree groups
|-
| [[FSMC (File Format)|FSMC]]
| AI finite state machines
|-
| [[GENP (File Format)|GENP]]
| Particles
|-
| [[GFX (File Format)|GFX]]
| {{unknown|Unknown}}
|-
| [[GFXL (File Format)|GFXL]]
| {{unknown|Unknown}}
|-
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]
| Videos
|-
| [[LDTA (File Format)|LDTA]]
| Controls setups
|-
| [[MSBT (File Format)|MSBT]]
| Strings
|-
| [[MTRL (File Format)|MTRL]]
| Shaders
|-
| [[PAK (Tropical Freeze)|PAK]]
| Packfiles
|-
| [[ROOM (File Format)|ROOM]]
| Level data
|-
| [[RSTC (File Format)|RSTC]]
| {{unknown|Unknown}}
|-
| [[SKEL (File Format)|SKEL]]
| Skeletons
|-
| [[CMDL (Tropical Freeze)|SMDL]]
| Skinned models
|-
| [[SWSH (File Format)|SWSH]]
| Swoosh particles
|-
| [[TXTR (Tropical Freeze)|TXTR]]
| Textures
|-
| [[UINF (File Format)|UINF]]
| Universe info
|-
| [[CMDL (Tropical Freeze)|WMDL]]
| World models
|-
| [[XFRM (File Format)|XFRM]]
| {{unknown|Unknown}}
|}


== Trivia ==
== Trivia ==

Revision as of 20:52, 13 September 2015

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

Format Contents
ANIM Animations
ARC Archive
CABH Audio bus heirarchy
CAUD Audio metadata
CHAR Characters
CMDL Generic models
CSMP Audio samples; music and sound effects
DCLN Collision OBB tree groups
FSMC AI finite state machines
GENP Particles
GFX Unknown
GFXL Unknown
MP4 Videos
LDTA Controls setups
MSBT Strings
MTRL Shaders
PAK Packfiles
ROOM Level data
RSTC Unknown
SKEL Skeletons
SMDL Skinned models
SWSH Swoosh particles
TXTR Textures
UINF Universe info
WMDL World models
XFRM Unknown

Trivia

  • There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.