Chunk Descriptor (Tropical Freeze) and Donkey Kong Country: Tropical Freeze: Difference between pages

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(Created page with "Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, w...")
 
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The '''chunk descriptor''' is a very common 24-byte header that describes different data sections, found in many different Donkey Kong Country: Tropical Freeze formats.
[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.


{{research|2|A few unknown values.}}
__TOC__


__TOC__
== Formats ==


== Format ==
* [[ANIM (File Format)|ANIM]]: Animations
* [[ARC (File Format)|ARC]]: Archive
* [[CABH (File Format)|CABH]]: Audio bus heirarchy
* [[CAUD (File Format)|CAUD]]: Audio metadata
* [[CHAR (File Format)|CHAR]]: Characters
* [[CMDL (Tropical Freeze)|CMDL]]: Generic models
* [[CSMP (File Format)|CSMP]]: Audio samples; music and sound effects
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
* [[FSMC (File Format)|FSMC]]: AI finite state machines
* [[GENP (File Format)|GENP]]: Particles
* [[GFX (File Format)|GFX]]: Unknown
* [[GFXL (File Format)|GFXL]]: Unknown
* [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]: Videos
* [[LDTA (File Format)|LDTA]]: Controls setups
* [[MSBT (File Format)|MSBT]]: Strings
* [[MTRL (File Format)|MTRL]]: Shaders
* [[PAK (Tropical Freeze)|PAK]]: Packfile
* [[ROOM (File Format)|ROOM]]: Level data
* [[RSTC (File Format)|RSTC]]: Unknown
* [[SKEL (File Format)|SKEL]]: Skeletons
* [[CMDL (Tropical Freeze)|SMDL]]: Skinned models
* [[SWSH (File Format)|SWSH]]: Particle swoosh data
* [[TXTR (Tropical Freeze)|TXTR]]: Textures
* [[UINF (File Format)|UINF]]: Universe info
* [[CMDL (Tropical Freeze)|WMDL]]: World models
* [[XFRM (File Format)|XFRM]]: Unknown


{| class="wikitable"
== Trivia ==
! Offset
! Type
! Name
! Notes
|-
| 0x0
| {{FourCC}}
| '''Chunk ID'''
|
|-
| 0x4
| u64
| '''Chunk Size'''
| The size does not include the chunk descriptor itself.
|-
| 0xC
| u32
| {{unknown}}
| Usually 1.
|-
| 0x10
| u64
| {{unknown}}
| Usually 0.
|-
| 0x18
| colspan=3 {{unknown|End of Chunk Descriptor}}
|}


[[Category:Donkey Kong Country: Tropical Freeze]]
* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.

Revision as of 17:14, 26 January 2015

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

  • ANIM: Animations
  • ARC: Archive
  • CABH: Audio bus heirarchy
  • CAUD: Audio metadata
  • CHAR: Characters
  • CMDL: Generic models
  • CSMP: Audio samples; music and sound effects
  • DCLN: Collision OBB tree group
  • FSMC: AI finite state machines
  • GENP: Particles
  • GFX: Unknown
  • GFXL: Unknown
  • MP4: Videos
  • LDTA: Controls setups
  • MSBT: Strings
  • MTRL: Shaders
  • PAK: Packfile
  • ROOM: Level data
  • RSTC: Unknown
  • SKEL: Skeletons
  • SMDL: Skinned models
  • SWSH: Particle swoosh data
  • TXTR: Textures
  • UINF: Universe info
  • WMDL: World models
  • XFRM: Unknown

Trivia

  • There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.