Chunk Descriptor (Tropical Freeze) and Donkey Kong Country: Tropical Freeze: Difference between pages
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[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely. | |||
__TOC__ | |||
== Formats == | |||
* [[ANIM (File Format)|ANIM]]: Animations | |||
* [[ARC (File Format)|ARC]]: Archive | |||
* [[CABH (File Format)|CABH]]: Audio bus heirarchy | |||
* [[CAUD (File Format)|CAUD]]: Audio metadata | |||
* [[CHAR (File Format)|CHAR]]: Characters | |||
* [[CMDL (Tropical Freeze)|CMDL]]: Generic models | |||
* [[CSMP (File Format)|CSMP]]: Audio samples; music and sound effects | |||
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group | |||
* [[FSMC (File Format)|FSMC]]: AI finite state machines | |||
* [[GENP (File Format)|GENP]]: Particles | |||
* [[GFX (File Format)|GFX]]: Unknown | |||
* [[GFXL (File Format)|GFXL]]: Unknown | |||
* [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]: Videos | |||
* [[LDTA (File Format)|LDTA]]: Controls setups | |||
* [[MSBT (File Format)|MSBT]]: Strings | |||
* [[MTRL (File Format)|MTRL]]: Shaders | |||
* [[PAK (Tropical Freeze)|PAK]]: Packfile | |||
* [[ROOM (File Format)|ROOM]]: Level data | |||
* [[RSTC (File Format)|RSTC]]: Unknown | |||
* [[SKEL (File Format)|SKEL]]: Skeletons | |||
* [[CMDL (Tropical Freeze)|SMDL]]: Skinned models | |||
* [[SWSH (File Format)|SWSH]]: Particle swoosh data | |||
* [[TXTR (Tropical Freeze)|TXTR]]: Textures | |||
* [[UINF (File Format)|UINF]]: Universe info | |||
* [[CMDL (Tropical Freeze)|WMDL]]: World models | |||
* [[XFRM (File Format)|XFRM]]: Unknown | |||
== Trivia == | |||
* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC. |
Revision as of 17:14, 26 January 2015
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
- ANIM: Animations
- ARC: Archive
- CABH: Audio bus heirarchy
- CAUD: Audio metadata
- CHAR: Characters
- CMDL: Generic models
- CSMP: Audio samples; music and sound effects
- DCLN: Collision OBB tree group
- FSMC: AI finite state machines
- GENP: Particles
- GFX: Unknown
- GFXL: Unknown
- MP4: Videos
- LDTA: Controls setups
- MSBT: Strings
- MTRL: Shaders
- PAK: Packfile
- ROOM: Level data
- RSTC: Unknown
- SKEL: Skeletons
- SMDL: Skinned models
- SWSH: Particle swoosh data
- TXTR: Textures
- UINF: Universe info
- WMDL: World models
- XFRM: Unknown
Trivia
- There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.