ROOM (File Format): Difference between revisions
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m
→Connection
>Aruki (→Layer) |
>Aruki m (→Connection) |
||
(One intermediate revision by the same user not shown) | |||
Line 179: | Line 179: | ||
| GUID | | GUID | ||
| 1 | | 1 | ||
| '''Generated Object | | '''Generated Object ID''' | ||
| | | | ||
|- | |- | ||
Line 185: | Line 185: | ||
| 1 | | 1 | ||
| '''Layer ID''' | | '''Layer ID''' | ||
| This is the ID of the layer that contains the above | | This is the ID of the layer that contains the above generated object | ||
|} | |} | ||
Line 470: | Line 470: | ||
| 4 | | 4 | ||
| '''Event''' | | '''Event''' | ||
| | | Event that causes the connection to trigger. (These are what were called States in the previous games.) | ||
|- | |- | ||
| char | | char | ||
Line 480: | Line 480: | ||
| 1 | | 1 | ||
| '''Target Instance ID''' | | '''Target Instance ID''' | ||
| Instance ID of the target object | | Instance ID of the target object. | ||
|- | |- | ||
| u32 | | u32 |