PAS Database: Difference between revisions

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>Aruki
(Created page with "The '''Parameterized Animation State Database''' is an animation-related thing that appears in every Retro game. It can be found in the ANCS format in M...")
 
>Aruki
 
(5 intermediate revisions by 2 users not shown)
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| Anim state used by the character by default. If there are no anim states, this will be set to -1.
| Anim state used by the character by default. If there are no anim states, this will be set to -1.
|-
|-
| [[#Anim State|Animation State]]
| [[#Anim State|Anim State]]
| ''Anim State Count''
| ''Anim State Count''
| '''Anim State Array'''
| '''Anim State Array'''
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! Notes
! Notes
|-
|-
| u32
| enum
| 1
| 1
| {{unknown|Unknown}}
| [[#Anim State Type|Anim State Type]]
|  
|  
|-
|-
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| '''Anim Info Array'''
| '''Anim Info Array'''
| Describes animations in this anim state
| Describes animations in this anim state
|}
==== Anim State Type ====
{| class="wikitable"
! ID
! State
|-
| 0
| Fall
|-
| 1
| Get Up
|-
| 2
| Lie On Ground
|-
| 3
| Step
|-
| 4
| Death
|-
| 5
| Locomotion
|-
| 6
| Knock Back
|-
| 7
| Melee Attack
|-
| 8
| Turn
|-
| 9
| Loop Attack
|-
| 10
| Loop Reaction
|-
| 11
| Ground Hit
|-
| 12
| Generate
|-
| 13
| Jump
|-
| 14
| Hurled
|-
| 15
| Slide
|-
| 16
| Taunt
|-
| 17
| Scripted
|-
| 18
| Projectile Attack
|-
| 19
| Cover
|-
| 20
| Wall Hang
|}
|}


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| u32
| u32
| 1
| 1
| {{unknown}}
| [[#Weight Function|'''Weight Function''']]
|  
| Specifies the weighting algorithm used for this parameter during selection.
|-
|-
| float
| float
| 1
| 1
| {{unknown}}
| '''Weight'''
|  
| Specifies how much influence this parameter has during selection.
|-
|-
| ''Parm Type''
| ''Parm Type''
| 1
| 1
| {{unknown}}
| '''Minimum Value'''
|  
| Minimum value this parameter can represent. The exact meaning depends on the context within the class implementation that uses it.
|-
|-
| ''Parm Type''
| ''Parm Type''
| 1
| 1
| {{unknown}}
| '''Maximum Value'''
|  
| Maximum value this parameter can represent. The exact meaning depends on the context within the class implementation that uses it.
|}
|}


=== Anim Info ===
==== Parm Type ====


{| class="wikitable"
{| class="wikitable"
! ID
! Type
! Type
! Count
! Name
! Notes
|-
|-
| u32
| 0
| Int32
|-
| 1
| 1
| '''Anim ID'''
| Uint32
| This is a character-relative anim index. This should be indexed into the character's anim list to get the animset-relative index.
|-
| 2
| Real
|-
| 3
| Bool
|-
|-
| ''Parm Type''
| 4
| ''Parm Info Count''
| Enum
| '''Parm Values Array'''
| This array contains one value per Parm Info. The type of each value is determined by the corresponding Parm Info's ''Parm Type'' value.
|}
|}


=== Parm Type ===
==== Weight Function ====


{| class="wikitable"
{| class="wikitable"
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|-
|-
| 0
| 0
| Int32
| Exact Match
|-
|-
| 1
| 1
| Uint32
| Percent Error
|-
|-
| 2
| 2
| Real
| Angular Percent
|-
|-
| 3
| 3
| Bool
| No Weight
|}
 
=== Anim Info ===
 
{| class="wikitable"
! Type
! Count
! Name
! Notes
|-
| u32
| 1
| '''Anim ID'''
| This is a character-relative anim index. In Prime 1/2, this should be indexed into the character's anim list to get the animset-relative index.
|-
|-
| 4
| ''Parm Type''
| Enum
| ''Parm Info Count''
| '''Parm Values Array'''
| This array contains one value per Parm Info. The type of each value is determined by the corresponding Parm Info's ''Parm Type'' value.
|}
|}


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