Metroid Prime 2: Echoes: Difference between revisions

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>Bearborg
(Pretty sure there are no CTWK files in MP2.)
>Aruki
(table)
Line 3: Line 3:
== Formats ==
== Formats ==


* [[AFSM (File Format)|AFSM]]: AI finite state machine
{| class="wikitable"
* [[AGSC (File Format)|AGSC]]: Sound effects
! Format
* [[ANCS (File Format)|ANCS]]: Character
! Contents
* [[ANIM (File Format)|ANIM]]: Animation data
|-
* [[ATBL (File Format)|ATBL]]: Audio table
| [[AFSM (File Format)|AFSM]]
* [[CINF (File Format)|CINF]]: Skeletons
| AI finite state machines
* [[CMDL (Metroid Prime)|CMDL]]: Models
|-
* [[CRSC (File Format)|CRSC]]: Collision response data
| [[AGSC (File Format)|AGSC]]
* [[CSKR (File Format)|CSKR]]: Skin bindings
| Sound effect groups
* [[CSNG (File Format)|CSNG]]: MIDI data
|-
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| [[ANCS (File Format)|ANCS]]
* [[DGRP (File Format)|DGRP]]: Dependency groups
| Animation/character sets
* [[DPSC (File Format)|DPSC]]: Decal data
|-
* [[DSP (File Format)|DSP]]: Music
| [[ANIM (File Format)|ANIM]]
* [[DUMB (File Format)|DUMB]]: Raw data
| Animations
* [[EGMC (File Format)|EGMC]]: Unknown
|-
* [[ELSC (File Format)|ELSC]]: Particle electric data
| [[ATBL (File Format)|ATBL]]
* [[EVNT (File Format)|EVNT]]: Animation POI data
| Audio lookup table
* [[FSM2 (File Format)|FSM2]]: Another finite state machine format
|-
* [[FONT (File Format)|FONT]]: Font
| [[CINF (File Format)|CINF]]
* [[FRME (File Format)|FRME]]: GUI frames
| Skeletons
* [[HINT (File Format)|HINT]]: Hint system manager
|-
* [[MAPA (File Format)|MAPA]]: Area map
| [[CMDL (Metroid Prime)|CMDL]]
* [[MAPW (File Format)|MAPW]]: World map
| Models
* [[MAPU (File Format)|MAPU]]: Universe map
|-
* [[MLVL (File Format)|MLVL]]: World
| [[CRSC (File Format)|CRSC]]
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
| Collision response data
* [[NTWK (File Format)|NTWK]]: Tweak data
|-
* [[PAK (Metroid Prime)|PAK]]: Packfile
| [[CSKR (File Format)|CSKR]]
* [[PART (File Format)|PART]]: Particles
| Skin bindings
* [[PATH (File Format)|PATH]]: Pathfinding data
|-
* [[SAVW (File Format)|SAVW]]: World save info
| [[CSNG (File Format)|CSNG]]
* [[SCAN (Metroid Prime 2)|SCAN]]: Scannable object info
| MIDI data
* [[STLC (File Format)|STLC]]: Audio name lookup
|-
* [[STRG (File Format)|STRG]]: String tables
| [[DCLN (File Format)|DCLN]]
* [[SWHC (File Format)|SWHC]]: Particle swoosh data
| Collision OBB tree groups
* [[THP (File Format)|THP]]: Videos
|-
* [[TXTR (Metroid Prime)|TXTR]]: Textures
| [[DGRP (File Format)|DGRP]]
* [[WPSC (File Format)|WPSC]]: Weapon projectile data
| Dependency groups
|-
| [[DPSC (File Format)|DPSC]]
| Decal data
|-
| [[DSP (File Format)|DSP]]
| Music
|-
| [[DUMB (File Format)|DUMB]]
| Raw binary data
|-
| [[EGMC (File Format)|EGMC]]
| {{unknown|Unknown}}
|-
| [[ELSC (File Format)|ELSC]]
| Electricity particles
|-
| [[EVNT (File Format)|EVNT]]
| Animation event data
|-
| [[FSM2 (File Format)|FSM2]]
| Another finite state machine format
|-
| [[FONT (File Format)|FONT]]
| Fonts
|-
| [[FRME (File Format)|FRME]]
| GUI frames
|-
| [[HINT (File Format)|HINT]]
| Hint system hints
|-
| [[MAPA (File Format)|MAPA]]
| Area maps
|-
| [[MAPW (File Format)|MAPW]]
| World maps
|-
| [[MAPU (File Format)|MAPU]]
| Universe map
|-
| [[MLVL (File Format)|MLVL]]
| Worlds
|-
| [[MREA (File Format)|MREA]]
| Areas (room geometry, collision, objects, lights, etc)
|-
| [[NTWK (File Format)|NTWK]]
| Tweak data
|-
| [[PAK (Metroid Prime)|PAK]]
| Packfiles
|-
| [[PART (File Format)|PART]]
| Particles
|-
| [[PATH (File Format)|PATH]]
| AI navigation mesh
|-
| [[SAVW (File Format)|SAVW]]
| World save info
|-
| [[SCAN (Metroid Prime 2)|SCAN]]
| Scannable object info
|-
| [[STLC (File Format)|STLC]]
| Audio name lookup
|-
| [[STRG (File Format)|STRG]]
| String tables
|-
| [[SWHC (File Format)|SWHC]]
| Swoosh particles
|-
| [[THP (File Format)|THP]]
| Videos
|-
| [[TXTR (Metroid Prime)|TXTR]]
| Textures
|-
| [[WPSC (File Format)|WPSC]]
| Weapon projectile data
|}


[[Category:Metroid Prime 2: Echoes]]
[[Category:Metroid Prime 2: Echoes]]

Revision as of 20:49, 13 September 2015

Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.

Formats

Format Contents
AFSM AI finite state machines
AGSC Sound effect groups
ANCS Animation/character sets
ANIM Animations
ATBL Audio lookup table
CINF Skeletons
CMDL Models
CRSC Collision response data
CSKR Skin bindings
CSNG MIDI data
DCLN Collision OBB tree groups
DGRP Dependency groups
DPSC Decal data
DSP Music
DUMB Raw binary data
EGMC Unknown
ELSC Electricity particles
EVNT Animation event data
FSM2 Another finite state machine format
FONT Fonts
FRME GUI frames
HINT Hint system hints
MAPA Area maps
MAPW World maps
MAPU Universe map
MLVL Worlds
MREA Areas (room geometry, collision, objects, lights, etc)
NTWK Tweak data
PAK Packfiles
PART Particles
PATH AI navigation mesh
SAVW World save info
SCAN Scannable object info
STLC Audio name lookup
STRG String tables
SWHC Swoosh particles
THP Videos
TXTR Textures
WPSC Weapon projectile data