Metroid Prime 2: Echoes: Difference between revisions

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>Bearborg
(Pretty sure there are no CTWK files in MP2.)
imported>Darkszero
 
(16 intermediate revisions by 3 users not shown)
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'''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro.
'''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro.
__TOC__
== Builds ==
{| class="wikitable"
! Build
! Date/Time
! Version
|-
| v0.160
| 6/29/2004 18:53:25
| Metroid Prime 2: Echoes Bonus Disc
|-
| v0.227
| 9/21/2004 10:45:09
| Multi-Game Demo Disc v20, v23-26
|-
| v0.237
| 9/29/2004 14:51:17
| EUR Interactive Multi-Game Demo Disc: November 2004
|-
| v1.028
| 10/18/2004 10:44:32
| GameCube 0-00 NTSC (Original Release)
|-
| v1.035
| 10/27/2004 19:48:17
| GameCube 0-00 PAL
|-
| v1.036
| 12/20/2004 11:53:11
| GameCube 0-00 NTSC-J
|-
| v3.561
| 2008/06/30 14:13
| Wii de Asobu
|-
| v3.593
| 2008/08/21 17:09
| Metroid Prime: Trilogy NTSC
|-
| v3.629
| 2009/01/15 14:08
| Metroid Prime: Trilogy PAL
|}


== Formats ==
== Formats ==


* [[AFSM (File Format)|AFSM]]: AI finite state machine
{| class="wikitable"
* [[AGSC (File Format)|AGSC]]: Sound effects
! Format
* [[ANCS (File Format)|ANCS]]: Character
! Contents
* [[ANIM (File Format)|ANIM]]: Animation data
|-
* [[ATBL (File Format)|ATBL]]: Audio table
| [[AFSM (File Format)|AFSM]]
* [[CINF (File Format)|CINF]]: Skeletons
| AI Finite State Machine
* [[CMDL (Metroid Prime)|CMDL]]: Models
|-
* [[CRSC (File Format)|CRSC]]: Collision response data
| [[AGSC (File Format)|AGSC]]
* [[CSKR (File Format)|CSKR]]: Skin bindings
| Audio Group Set
* [[CSNG (File Format)|CSNG]]: MIDI data
|-
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| [[ANCS (File Format)|ANCS]]
* [[DGRP (File Format)|DGRP]]: Dependency groups
| Animation/Character Set
* [[DPSC (File Format)|DPSC]]: Decal data
|-
* [[DSP (File Format)|DSP]]: Music
| [[ANIM (File Format)|ANIM]]
* [[DUMB (File Format)|DUMB]]: Raw data
| Animation
* [[EGMC (File Format)|EGMC]]: Unknown
|-
* [[ELSC (File Format)|ELSC]]: Particle electric data
| [[ATBL (File Format)|ATBL]]
* [[EVNT (File Format)|EVNT]]: Animation POI data
| Audio Lookup Table
* [[FSM2 (File Format)|FSM2]]: Another finite state machine format
|-
* [[FONT (File Format)|FONT]]: Font
| [[CINF (File Format)|CINF]]
* [[FRME (File Format)|FRME]]: GUI frames
| Skeleton
* [[HINT (File Format)|HINT]]: Hint system manager
|-
* [[MAPA (File Format)|MAPA]]: Area map
| [[CMDL (Metroid Prime)|CMDL]]
* [[MAPW (File Format)|MAPW]]: World map
| Model
* [[MAPU (File Format)|MAPU]]: Universe map
|-
* [[MLVL (File Format)|MLVL]]: World
| [[CRSC (File Format)|CRSC]]
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
| Collision Response Particle System
* [[NTWK (File Format)|NTWK]]: Tweak data
|-
* [[PAK (Metroid Prime)|PAK]]: Packfile
| [[CSKR (File Format)|CSKR]]
* [[PART (File Format)|PART]]: Particles
| Skin Rules
* [[PATH (File Format)|PATH]]: Pathfinding data
|-
* [[SAVW (File Format)|SAVW]]: World save info
| [[CSNG (File Format)|CSNG]]
* [[SCAN (Metroid Prime 2)|SCAN]]: Scannable object info
| MusyX MIDI File
* [[STLC (File Format)|STLC]]: Audio name lookup
|-
* [[STRG (File Format)|STRG]]: String tables
| [[CSPP (File Format)|CSPP]]
* [[SWHC (File Format)|SWHC]]: Particle swoosh data
| Spatial Primitive
* [[THP (File Format)|THP]]: Videos
|-
* [[TXTR (Metroid Prime)|TXTR]]: Textures
| [[DCLN (Metroid Prime)|DCLN]]
* [[WPSC (File Format)|WPSC]]: Weapon projectile data
| Dynamic Collision
|-
| [[DGRP (File Format)|DGRP]]
| Dependency Group
|-
| [[DPSC (File Format)|DPSC]]
| Decal Particle System
|-
| [[DSP (File Format)|DSP]]
| Music
|-
| [[DUMB (File Format)|DUMB]]
| Binary Data
|-
| [[EGMC (File Format)|EGMC]]
| Editor Object to Static Geometry Map
|-
| [[ELSC (File Format)|ELSC]]
| Electric Particle System
|-
| [[FONT (File Format)|FONT]]
| Font
|-
| [[FRME (File Format)|FRME]]
| GUI Frame
|-
| [[FSM2 (File Format)|FSM2]]
| Finite State Machine 2
|-
| [[HINT (File Format)|HINT]]
| Hint System
|-
| [[MAPA (File Format)|MAPA]]
| Area Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
| [[MAPW (File Format)|MAPW]]
| World Map
|-
| [[MLVL (File Format)|MLVL]]
| World
|-
| [[MREA (File Format)|MREA]]
| Area
|-
| [[NTWK (File Format)|NTWK]]
| Tweaks
|-
| [[PAK (Metroid Prime)|PAK]]
| Package
|-
| [[PART (File Format)|PART]]
| Particle System
|-
| [[PATH (File Format)|PATH]]
| Pathfinding
|-
| [[PTLA (File Format)|PTLA]]
| Portal Area
|-
| [[REL (File Format)|REL]]
| Relocatable Module
|-
| [[RULE (File Format)|RULE]]
| Rule Set
|-
| [[SAVW (File Format)|SAVW]]
| World Save Info
|-
| [[SCAN (Metroid Prime 2)|SCAN]]
| Scannable Object Info
|-
| [[Scriptable_Layers_(Metroid_Prime_2)|SCLY]]
| Scriptable Layers
|-
| [[SPSC (File Format)|SPSC]]
| Spawn Particle System
|-
| [[SRSC (File Format)|SRSC]]
| Sorted Particle System
|-
| [[STLC (File Format)|STLC]]
| String List
|-
| [[STRG (File Format)|STRG]]
| String Table
|-
| [[SWHC (File Format)|SWHC]]
| Swoosh Particle System
|-
| [[THP (File Format)|THP]]
| Video
|-
| [[TREE (File Format)|TREE]]
| Pause Menu Hierarchy
|-
| [[TXTR (Metroid Prime)|TXTR]]
| Texture
|-
| [[WPSC (File Format)|WPSC]]
| Weapon Particle System
|}


[[Category:Games]]
[[Category:Metroid Prime 2: Echoes]]
[[Category:Metroid Prime 2: Echoes]]
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