Metroid Prime 2: Echoes: Difference between revisions

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>Bearborg
(Pretty sure there are no CTWK files in MP2.)
imported>Darkszero
 
(16 intermediate revisions by 3 users not shown)
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'''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro.
'''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro.
__TOC__
== Builds ==
{| class="wikitable"
! Build
! Date/Time
! Version
|-
| v0.160
| 6/29/2004 18:53:25
| Metroid Prime 2: Echoes Bonus Disc
|-
| v0.227
| 9/21/2004 10:45:09
| Multi-Game Demo Disc v20, v23-26
|-
| v0.237
| 9/29/2004 14:51:17
| EUR Interactive Multi-Game Demo Disc: November 2004
|-
| v1.028
| 10/18/2004 10:44:32
| GameCube 0-00 NTSC (Original Release)
|-
| v1.035
| 10/27/2004 19:48:17
| GameCube 0-00 PAL
|-
| v1.036
| 12/20/2004 11:53:11
| GameCube 0-00 NTSC-J
|-
| v3.561
| 2008/06/30 14:13
| Wii de Asobu
|-
| v3.593
| 2008/08/21 17:09
| Metroid Prime: Trilogy NTSC
|-
| v3.629
| 2009/01/15 14:08
| Metroid Prime: Trilogy PAL
|}


== Formats ==
== Formats ==


* [[AFSM (File Format)|AFSM]]: AI finite state machine
{| class="wikitable"
* [[AGSC (File Format)|AGSC]]: Sound effects
! Format
* [[ANCS (File Format)|ANCS]]: Character
! Contents
* [[ANIM (File Format)|ANIM]]: Animation data
|-
* [[ATBL (File Format)|ATBL]]: Audio table
| [[AFSM (File Format)|AFSM]]
* [[CINF (File Format)|CINF]]: Skeletons
| AI Finite State Machine
* [[CMDL (Metroid Prime)|CMDL]]: Models
|-
* [[CRSC (File Format)|CRSC]]: Collision response data
| [[AGSC (File Format)|AGSC]]
* [[CSKR (File Format)|CSKR]]: Skin bindings
| Audio Group Set
* [[CSNG (File Format)|CSNG]]: MIDI data
|-
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| [[ANCS (File Format)|ANCS]]
* [[DGRP (File Format)|DGRP]]: Dependency groups
| Animation/Character Set
* [[DPSC (File Format)|DPSC]]: Decal data
|-
* [[DSP (File Format)|DSP]]: Music
| [[ANIM (File Format)|ANIM]]
* [[DUMB (File Format)|DUMB]]: Raw data
| Animation
* [[EGMC (File Format)|EGMC]]: Unknown
|-
* [[ELSC (File Format)|ELSC]]: Particle electric data
| [[ATBL (File Format)|ATBL]]
* [[EVNT (File Format)|EVNT]]: Animation POI data
| Audio Lookup Table
* [[FSM2 (File Format)|FSM2]]: Another finite state machine format
|-
* [[FONT (File Format)|FONT]]: Font
| [[CINF (File Format)|CINF]]
* [[FRME (File Format)|FRME]]: GUI frames
| Skeleton
* [[HINT (File Format)|HINT]]: Hint system manager
|-
* [[MAPA (File Format)|MAPA]]: Area map
| [[CMDL (Metroid Prime)|CMDL]]
* [[MAPW (File Format)|MAPW]]: World map
| Model
* [[MAPU (File Format)|MAPU]]: Universe map
|-
* [[MLVL (File Format)|MLVL]]: World
| [[CRSC (File Format)|CRSC]]
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
| Collision Response Particle System
* [[NTWK (File Format)|NTWK]]: Tweak data
|-
* [[PAK (Metroid Prime)|PAK]]: Packfile
| [[CSKR (File Format)|CSKR]]
* [[PART (File Format)|PART]]: Particles
| Skin Rules
* [[PATH (File Format)|PATH]]: Pathfinding data
|-
* [[SAVW (File Format)|SAVW]]: World save info
| [[CSNG (File Format)|CSNG]]
* [[SCAN (Metroid Prime 2)|SCAN]]: Scannable object info
| MusyX MIDI File
* [[STLC (File Format)|STLC]]: Audio name lookup
|-
* [[STRG (File Format)|STRG]]: String tables
| [[CSPP (File Format)|CSPP]]
* [[SWHC (File Format)|SWHC]]: Particle swoosh data
| Spatial Primitive
* [[THP (File Format)|THP]]: Videos
|-
* [[TXTR (Metroid Prime)|TXTR]]: Textures
| [[DCLN (Metroid Prime)|DCLN]]
* [[WPSC (File Format)|WPSC]]: Weapon projectile data
| Dynamic Collision
|-
| [[DGRP (File Format)|DGRP]]
| Dependency Group
|-
| [[DPSC (File Format)|DPSC]]
| Decal Particle System
|-
| [[DSP (File Format)|DSP]]
| Music
|-
| [[DUMB (File Format)|DUMB]]
| Binary Data
|-
| [[EGMC (File Format)|EGMC]]
| Editor Object to Static Geometry Map
|-
| [[ELSC (File Format)|ELSC]]
| Electric Particle System
|-
| [[FONT (File Format)|FONT]]
| Font
|-
| [[FRME (File Format)|FRME]]
| GUI Frame
|-
| [[FSM2 (File Format)|FSM2]]
| Finite State Machine 2
|-
| [[HINT (File Format)|HINT]]
| Hint System
|-
| [[MAPA (File Format)|MAPA]]
| Area Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
| [[MAPW (File Format)|MAPW]]
| World Map
|-
| [[MLVL (File Format)|MLVL]]
| World
|-
| [[MREA (File Format)|MREA]]
| Area
|-
| [[NTWK (File Format)|NTWK]]
| Tweaks
|-
| [[PAK (Metroid Prime)|PAK]]
| Package
|-
| [[PART (File Format)|PART]]
| Particle System
|-
| [[PATH (File Format)|PATH]]
| Pathfinding
|-
| [[PTLA (File Format)|PTLA]]
| Portal Area
|-
| [[REL (File Format)|REL]]
| Relocatable Module
|-
| [[RULE (File Format)|RULE]]
| Rule Set
|-
| [[SAVW (File Format)|SAVW]]
| World Save Info
|-
| [[SCAN (Metroid Prime 2)|SCAN]]
| Scannable Object Info
|-
| [[Scriptable_Layers_(Metroid_Prime_2)|SCLY]]
| Scriptable Layers
|-
| [[SPSC (File Format)|SPSC]]
| Spawn Particle System
|-
| [[SRSC (File Format)|SRSC]]
| Sorted Particle System
|-
| [[STLC (File Format)|STLC]]
| String List
|-
| [[STRG (File Format)|STRG]]
| String Table
|-
| [[SWHC (File Format)|SWHC]]
| Swoosh Particle System
|-
| [[THP (File Format)|THP]]
| Video
|-
| [[TREE (File Format)|TREE]]
| Pause Menu Hierarchy
|-
| [[TXTR (Metroid Prime)|TXTR]]
| Texture
|-
| [[WPSC (File Format)|WPSC]]
| Weapon Particle System
|}


[[Category:Games]]
[[Category:Metroid Prime 2: Echoes]]
[[Category:Metroid Prime 2: Echoes]]

Latest revision as of 20:24, 24 August 2021

Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.

Builds

Build Date/Time Version
v0.160 6/29/2004 18:53:25 Metroid Prime 2: Echoes Bonus Disc
v0.227 9/21/2004 10:45:09 Multi-Game Demo Disc v20, v23-26
v0.237 9/29/2004 14:51:17 EUR Interactive Multi-Game Demo Disc: November 2004
v1.028 10/18/2004 10:44:32 GameCube 0-00 NTSC (Original Release)
v1.035 10/27/2004 19:48:17 GameCube 0-00 PAL
v1.036 12/20/2004 11:53:11 GameCube 0-00 NTSC-J
v3.561 2008/06/30 14:13 Wii de Asobu
v3.593 2008/08/21 17:09 Metroid Prime: Trilogy NTSC
v3.629 2009/01/15 14:08 Metroid Prime: Trilogy PAL

Formats

Format Contents
AFSM AI Finite State Machine
AGSC Audio Group Set
ANCS Animation/Character Set
ANIM Animation
ATBL Audio Lookup Table
CINF Skeleton
CMDL Model
CRSC Collision Response Particle System
CSKR Skin Rules
CSNG MusyX MIDI File
CSPP Spatial Primitive
DCLN Dynamic Collision
DGRP Dependency Group
DPSC Decal Particle System
DSP Music
DUMB Binary Data
EGMC Editor Object to Static Geometry Map
ELSC Electric Particle System
FONT Font
FRME GUI Frame
FSM2 Finite State Machine 2
HINT Hint System
MAPA Area Map
MAPU Universe Map
MAPW World Map
MLVL World
MREA Area
NTWK Tweaks
PAK Package
PART Particle System
PATH Pathfinding
PTLA Portal Area
REL Relocatable Module
RULE Rule Set
SAVW World Save Info
SCAN Scannable Object Info
SCLY Scriptable Layers
SPSC Spawn Particle System
SRSC Sorted Particle System
STLC String List
STRG String Table
SWHC Swoosh Particle System
THP Video
TREE Pause Menu Hierarchy
TXTR Texture
WPSC Weapon Particle System