Difference between revisions of "Metroid Prime 2: Echoes"

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>Aruki
>Aruki
Line 36: Line 36:
| [[CSNG (File Format)|CSNG]]
| [[CSNG (File Format)|CSNG]]
| MusyX MIDI File
| MusyX MIDI File
|-
| [[CSPP (File Format)|CSPP]]
| Spatial Primitive
|-
|-
| [[DCLN (File Format)|DCLN]]
| [[DCLN (File Format)|DCLN]]
Line 57: Line 60:
| [[ELSC (File Format)|ELSC]]
| [[ELSC (File Format)|ELSC]]
| Electric Particle System
| Electric Particle System
|-
| [[FSM2 (File Format)|FSM2]]
| Finite State Machine 2
|-
|-
| [[FONT (File Format)|FONT]]
| [[FONT (File Format)|FONT]]
Line 66: Line 66:
| [[FRME (File Format)|FRME]]
| [[FRME (File Format)|FRME]]
| GUI Frame
| GUI Frame
|-
| [[FSM2 (File Format)|FSM2]]
| Finite State Machine 2
|-
|-
| [[HINT (File Format)|HINT]]
| [[HINT (File Format)|HINT]]
Line 72: Line 75:
| [[MAPA (File Format)|MAPA]]
| [[MAPA (File Format)|MAPA]]
| Area Map
| Area Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
|-
| [[MAPW (File Format)|MAPW]]
| [[MAPW (File Format)|MAPW]]
| World Map
| World Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
|-
| [[MLVL (File Format)|MLVL]]
| [[MLVL (File Format)|MLVL]]
Line 96: Line 99:
| [[PATH (File Format)|PATH]]
| [[PATH (File Format)|PATH]]
| AI Pathfinding Navigation Mesh
| AI Pathfinding Navigation Mesh
|-
| [[PTLA (File Format)|PTLA]]
| Portal Area
|-
| [[RULE (File Format)|RULE]]
| Rule Set
|-
|-
| [[SAVW (File Format)|SAVW]]
| [[SAVW (File Format)|SAVW]]
Line 102: Line 111:
| [[SCAN (Metroid Prime 2)|SCAN]]
| [[SCAN (Metroid Prime 2)|SCAN]]
| Scannable Object Info
| Scannable Object Info
|-
| [[SPSC (File Format)|SPSC]]
| Spawn Particle System
|-
| [[SRSC (File Format)|SRSC]]
| Sorted Particle System
|-
|-
| [[STLC (File Format)|STLC]]
| [[STLC (File Format)|STLC]]

Revision as of 10:39, 25 May 2016

Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.

Formats

Format Contents
AFSM AI Finite State Machine
AGSC Audio Group Set
ANCS Animation/Character Set
ANIM Animation
ATBL Audio Lookup Table
CINF Skeleton
CMDL Model
CRSC Collision Response Particle System
CSKR Skin Rules
CSNG MusyX MIDI File
CSPP Spatial Primitive
DCLN Dynamic Collision
DGRP Dependency Group
DPSC Decal Particle System
DSP Music
DUMB Binary Data
EGMC Editor Object to Static Geometry Map
ELSC Electric Particle System
FONT Font
FRME GUI Frame
FSM2 Finite State Machine 2
HINT Hint System
MAPA Area Map
MAPU Universe Map
MAPW World Map
MLVL World
MREA Area
NTWK Tweaks
PAK Package
PART Particle System
PATH AI Pathfinding Navigation Mesh
PTLA Portal Area
RULE Rule Set
SAVW World Save Info
SCAN Scannable Object Info
SPSC Spawn Particle System
SRSC Sorted Particle System
STLC String List
STRG String Table
SWHC Swoosh Particle System
THP Video
TXTR Texture
WPSC Weapon Particle System