Metroid Prime: Difference between revisions

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>Aruki
>Aruki
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* [[MAPU (File Format)|MAPU]]: Universe map
* [[MAPU (File Format)|MAPU]]: Universe map
* [[MLVL (File Format)|MLVL]]: World
* [[MLVL (File Format)|MLVL]]: World
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
* [[MREA (Metroid Prime)|MREA]]: Area (room geometry, collision, objects, lights, etc)
* [[PAK (Metroid Prime)|PAK]]: Packfile
* [[PAK (Metroid Prime)|PAK]]: Packfile
* [[PART (File Format)|PART]]: Particles
* [[PART (File Format)|PART]]: Particles

Revision as of 15:16, 28 January 2015

Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?

Formats

  • AFSM: AI finite state machine
  • AGSC: Sound effects
  • ANCS: Character
  • ANIM: Animation data
  • ATBL: Audio table
  • CINF: Skeletons
  • CMDL: Models
  • CRSC: Collision response data
  • CSKR: Skin bindings
  • CSNG: MIDI data
  • CTWK: Tweak data
  • DCLN: Collision OBB tree group
  • DGRP: Dependency groups
  • DPSC: Decal data
  • DSP: Music
  • DUMB: Raw data
  • ELSC: Particle electric data
  • EVNT: Animation POI data
  • FONT: Font
  • FRME: GUI frames
  • HINT: Hint system manager
  • MAPA: Area map
  • MAPW: World map
  • MAPU: Universe map
  • MLVL: World
  • MREA: Area (room geometry, collision, objects, lights, etc)
  • PAK: Packfile
  • PART: Particles
  • PATH: Spline path data
  • SAVW: World save info
  • SCAN: Scannable object info
  • STRG: String tables
  • SWHC: Particle swoosh data
  • THP: Videos
  • TXTR: Textures
  • WPSC: Weapon projectile data