Metroid Prime: Difference between revisions
Jump to navigation
Jump to search
>Aruki (Created page with "'''Metroid Prime''' is the first game made by Retro Studios. What are you doing here if you don't know what this game is? __TOC__ == Formats == * [[AFSM (File Format)|AFSM]...") |
>Aruki (→Formats: missed one!) |
||
Line 36: | Line 36: | ||
* [[SCAN (File Format)|SCAN]]: Scannable object info | * [[SCAN (File Format)|SCAN]]: Scannable object info | ||
* [[STRG (File Format)|STRG]]: String tables | * [[STRG (File Format)|STRG]]: String tables | ||
* [[SWHC (File Format)|SWHC]]: Particle swoosh data | |||
* [[THP (File Format)|THP]]: Videos | * [[THP (File Format)|THP]]: Videos | ||
* [[TXTR (Metroid Prime)|TXTR]]: Textures | * [[TXTR (Metroid Prime)|TXTR]]: Textures |
Revision as of 16:52, 26 January 2015
Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?
Formats
- AFSM: AI finite state machine
- AGSC: Sound effects
- ANCS: Character
- ANIM: Animation data
- ATBL: Audio table
- CINF: Skeletons
- CMDL: Models
- CRSC: Collision response data
- CSKR: Skin bindings
- CSNG: MIDI data
- CTWK: Tweak data
- DCLN: Collision OBB tree group
- DGRP: Dependency groups
- DPSC: Decal data
- DSP: Music
- ELSC: Particle electric data
- EVNT: Animation POI data
- FONT: Font
- FRME: GUI frames
- HINT: Hint system manager
- MAPA: Area map
- MAPW: World map
- MAPU: Universe map
- MLVL: World
- MREA: Area (room geometry, collision, objects, lights, etc)
- PAK: Packfile
- PART: Particles
- PATH: Spline path data
- SAVW: World save info
- SCAN: Scannable object info
- STRG: String tables
- SWHC: Particle swoosh data
- THP: Videos
- TXTR: Textures
- WPSC: Weapon projectile data