Difference between revisions of "Metroid Prime"

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'''Metroid Prime''' is the first game made by Retro Studios. What are you doing here if you don't know what this game is?
'''Metroid Prime''' is the first game developed by Retro Studios.


__TOC__
__TOC__
== Builds ==
{| class="wikitable"
! Build
! Date/Time
! Version
|-
| {{none}}
| Jul 24 2002 14:11:18
| Multi-Game Demo Disc v7-9
|-
| v1.088
| 10/29/2002 2:21:25
| GameCube 0-00 NTSC (Original Release)
|-
| v1.093
| 11/5/2002 19:50:01
| GameCube 0-01 NTSC
|-
| v1.097
| 12/19/2002 16:03:43
| GameCube 0-30 NTSC-K
|-
| v1.101
| 1/14/2003 17:57:24
| EUR Interactive Multi-Game Demo Disc: February 2003
|-
| v1.110
| 2/4/2003 22:16:07
| GameCube 0-00 PAL
|-
| v1.111
| 2/11/2003 10:03:22
| GameCube 0-00 NTSC-J (Original JP Release)
|-
| v1.111
| 3/10/2003 17:56:21
| GameCube 0-02 NTSC (Player's Choice)
|-
| v3.570
| 2008/07/22 12:23
| Wii de Asobu
|-
| v3.593
| 2008/08/21 17:09
| Metroid Prime: Trilogy NTSC
|-
| v3.629
| 2009/01/15 14:08
| Metroid Prime: Trilogy PAL
|}


== Formats ==
== Formats ==


* [[AFSM (File Format)|AFSM]]: AI finite state machine
{| class="wikitable"
* [[AGSC (File Format)|AGSC]]: Sound effects
! Format
* [[ANCS (File Format)|ANCS]]: Character
! Contents
* [[ANIM (File Format)|ANIM]]: Animation data
|-
* [[ATBL (File Format)|ATBL]]: Audio table
| [[AFSM (File Format)|AFSM]]
* [[CINF (File Format)|CINF]]: Skeletons
| AI Finite State Machine
* [[CMDL (Metroid Prime)|CMDL]]: Models
|-
* [[CRSC (File Format)|CRSC]]: Collision response data
| [[AGSC (File Format)|AGSC]]
* [[CSKR (File Format)|CSKR]]: Skin bindings
| Audio Group Set
* [[CSNG (File Format)|CSNG]]: MIDI data
|-
* [[CTWK (File Format)|CTWK]]: Tweak data
| [[ANCS (File Format)|ANCS]]
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| Animation/Character Set
* [[DGRP (File Format)|DGRP]]: Dependency groups
|-
* [[DPSC (File Format)|DPSC]]: Decal data
| [[ANIM (Metroid Prime)|ANIM]]
* [[DSP (File Format)|DSP]]: Music
| Animation
* [[DUMB (File Format)|DUMB]]: Raw data
|-
* [[ELSC (File Format)|ELSC]]: Particle electric data
| [[ATBL (File Format)|ATBL]]
* [[EVNT (File Format)|EVNT]]: Animation POI data
| Audio Lookup Table
* [[FONT (File Format)|FONT]]: Font
|-
* [[FRME (File Format)|FRME]]: GUI frames
| [[CINF (File Format)|CINF]]
* [[HINT (File Format)|HINT]]: Hint system manager
| Skeleton
* [[MAPA (File Format)|MAPA]]: Area map
|-
* [[MAPW (File Format)|MAPW]]: World map
| [[CMDL (Metroid Prime)|CMDL]]
* [[MAPU (File Format)|MAPU]]: Universe map
| Model
* [[MLVL (File Format)|MLVL]]: World
|-
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
| [[CRSC (File Format)|CRSC]]
* [[PAK (Metroid Prime)|PAK]]: Packfile
| Collision Response Particle System
* [[PART (File Format)|PART]]: Particles
|-
* [[PATH (File Format)|PATH]]: Spline path data
| [[CSKR (File Format)|CSKR]]
* [[SAVW (File Format)|SAVW]]: World save info
| Skin Rules
* [[SCAN (File Format)|SCAN]]: Scannable object info
|-
* [[STRG (File Format)|STRG]]: String tables
| [[CSNG (File Format)|CSNG]]
* [[SWHC (File Format)|SWHC]]: Particle swoosh data
| MusyX MIDI File
* [[THP (File Format)|THP]]: Videos
|-
* [[TXTR (Metroid Prime)|TXTR]]: Textures
| [[CTWK (File Format)|CTWK]]
* [[WPSC (File Format)|WPSC]]: Weapon projectile data
| Tweaks
|-
| [[DCLN (Metroid Prime)|DCLN]]
| Dynamic Collision
|-
| [[DGRP (File Format)|DGRP]]
| Dependency Group
|-
| [[DPSC (File Format)|DPSC]]
| Decal Particle System
|-
| [[DSP (File Format)|DSP]]
| Music
|-
| [[DUMB (File Format)|DUMB]]
| Binary Data
|-
| [[ELSC (File Format)|ELSC]]
| Electric Particle System
|-
| [[EVNT (File Format)|EVNT]]
| Animation Event Data
|-
| [[FONT (File Format)|FONT]]
| Font
|-
| [[FRME (File Format)|FRME]]
| GUI Frame
|-
| [[HINT (File Format)|HINT]]
| Hint System
|-
| [[MAPA (File Format)|MAPA]]
| Area Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
| [[MAPW (File Format)|MAPW]]
| World Map
|-
| [[MLVL (File Format)|MLVL]]
| World
|-
| [[MREA (Metroid Prime)|MREA]]
| Area
|-
| [[PAK (Metroid Prime)|PAK]]
| Package
|-
| [[PART (File Format)|PART]]
| Particle System
|-
| [[PATH (File Format)|PATH]]
| Pathfinding
|-
| [[REL (File Format)|REL]]
| Relocatable Module
|-
| [[SAVW (File Format)|SAVW]]
| World Save Info
|-
| [[SCAN (Metroid Prime)|SCAN]]
| Scannable Object Info
|-
| [[STRG (File Format)|STRG]]
| String Table
|-
| [[SWHC (File Format)|SWHC]]
| Swoosh Particle System
|-
| [[THP (File Format)|THP]]
| Video
|-
| [[TXTR (Metroid Prime)|TXTR]]
| Texture
|-
| [[WPSC (File Format)|WPSC]]
| Weapon Particle System
|}


[[Category:Games]]
[[Category:Metroid Prime]]
[[Category:Metroid Prime]]

Latest revision as of 18:20, 8 October 2021

Metroid Prime is the first game developed by Retro Studios.

Builds

Build Date/Time Version
Jul 24 2002 14:11:18 Multi-Game Demo Disc v7-9
v1.088 10/29/2002 2:21:25 GameCube 0-00 NTSC (Original Release)
v1.093 11/5/2002 19:50:01 GameCube 0-01 NTSC
v1.097 12/19/2002 16:03:43 GameCube 0-30 NTSC-K
v1.101 1/14/2003 17:57:24 EUR Interactive Multi-Game Demo Disc: February 2003
v1.110 2/4/2003 22:16:07 GameCube 0-00 PAL
v1.111 2/11/2003 10:03:22 GameCube 0-00 NTSC-J (Original JP Release)
v1.111 3/10/2003 17:56:21 GameCube 0-02 NTSC (Player's Choice)
v3.570 2008/07/22 12:23 Wii de Asobu
v3.593 2008/08/21 17:09 Metroid Prime: Trilogy NTSC
v3.629 2009/01/15 14:08 Metroid Prime: Trilogy PAL

Formats

Format Contents
AFSM AI Finite State Machine
AGSC Audio Group Set
ANCS Animation/Character Set
ANIM Animation
ATBL Audio Lookup Table
CINF Skeleton
CMDL Model
CRSC Collision Response Particle System
CSKR Skin Rules
CSNG MusyX MIDI File
CTWK Tweaks
DCLN Dynamic Collision
DGRP Dependency Group
DPSC Decal Particle System
DSP Music
DUMB Binary Data
ELSC Electric Particle System
EVNT Animation Event Data
FONT Font
FRME GUI Frame
HINT Hint System
MAPA Area Map
MAPU Universe Map
MAPW World Map
MLVL World
MREA Area
PAK Package
PART Particle System
PATH Pathfinding
REL Relocatable Module
SAVW World Save Info
SCAN Scannable Object Info
STRG String Table
SWHC Swoosh Particle System
THP Video
TXTR Texture
WPSC Weapon Particle System