MREA (Metroid Prime 3): Difference between revisions

>Aruki
>Aruki
 
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This section is basically a list of all resources that this area depends on, not unlike a [[DGRP (File Format)|DGRP]] file. After the initial dependency list, there's a second array which provides a list of offsets into the dependency list. These offsets are used to indicate which dependencies are needed for individual script layers, with the last offset pointing to resources that are used by the area itself as a whole (world geometry textures and the [[#Path|PATH]]/[[#Portal Area|PTLA]]/[[#Static Geometry Map|EGMC]] assets).
This section is basically a list of all resources that this area depends on, not unlike a [[DGRP (File Format)|DGRP]] file. After the initial dependency list, there's a second array which provides a list of offsets into the dependency list. These offsets are used to indicate which dependencies are needed for individual script layers, with the last offset pointing to resources that are used by the area itself as a whole (world geometry textures and the [[#Path|PATH]]/[[#Portal Area|PTLA]]/[[#Static Geometry Map|EGMC]] assets).
[[STRM (File Format)|STRM]] assets are not included in this list.


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=== Collision ===
=== Collision ===


{{todo|This section is known, needs documentation written}}
''Main article: [[Area Collision (File Format)]]''


=== Lights ===
=== Lights ===
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