MAPA (File Format): Difference between revisions

added list of mappable object types for echoes
imported>Jackoalan
(added list of mappable object types for echoes)
 
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The '''.MAPA file format''' defines the minimap models used in the Metroid Prime series. MAPA or '''MAP A'''rea consists of several sections: The header, Point Of Interest entries, Vertices, Primitive Headers, and the primitives.
The '''.MAPA file format''' defines the minimap models used in the Metroid Prime series. MAPA or '''MAP A'''rea consists of several sections: The header, Mappable Object entries, Vertices, Primitive Headers, and the primitives.


{{research|2|A few things are unknown in the header and POI Entries}}
{{research|2|A few things are unknown in the header and Mappable Object Entries}}


__TOC__
__TOC__
== Format ==
== Format ==
=== Header ===
=== Header ===
The header is very straight forward, and has some minor differences depending on version, the unknown values don't seem to do anything, however not much research has been put into them.
The header is very straightforward, and has some minor differences depending on version.
 


{| class="wikitable"
{| class="wikitable"
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|-
|-
|u32
|u32
|'''Visibility Mode'''; <ol start=0><li>Always Visible</li><li>Visible on Visit or Map Station (most MP1 areas)</li><li>Visible on Visit only (latter areas of Ruins and Phendrana)</li><li>Never Visible</li></ol>
|'''Visibility Mode'''; <ol start=0><li>Always Visible (Map Universe Area)</li><li>Visible on Visit or Map Station (most MP1 areas)</li><li>Visible on Visit only (latter areas of Ruins and Phendrana)</li><li>Never Visible</li></ol>
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|-
|-
|CAABox
|{{AABox}}
|'''Bounding Box'''
|'''Bounding Box'''
|{{check}}
|{{check}}
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|{{check}}
|{{check}}
|-
|-
|u32
|{{Vector3f}}
|{{unknown|Unknown}}
|'''Map Adjustment'''
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{check}}
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|{{unknown|Unknown}}
|{{unknown|Unknown}}
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{nocheck}}
|{{check}}
|{{check}}
|-
|-
|u32
|u32
|{{unknown|Unknown}}
|'''Mappable Object Count'''
|{{nocheck}}
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|-
|u32
|{{unknown|Unknown}}
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{check}}
|-
|-
|u32
|u32
|'''POI Count'''
|'''Vertex Count'''
|{{check}}
|{{check}}
|{{check}}
|{{check}}
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|-
|-
|u32
|u32
|'''Vertex Count'''
|'''Primitive Count'''
|{{check}}
|{{check}}
|{{check}}
|{{check}}
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|-
|-
|u32
|u32
|'''Primitive Count'''
|'''Environment Variable Section Size'''
|{{check}}
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{check}}
|-
|u32
|'''Environment Variable Count'''
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{check}}
|-
| colspan=5 {{unknown|End of Header}}
|}
|}


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|Metroid Prime 3: Corruption
|Metroid Prime 3: Corruption
|5
|5
|}
=== Environment Variables ===
Only exists in Corruption; used for some areas with Landing Sites.
{|class="wikitable"
!Type
!Count
!Description
|-
|string
|Environment Variable Count
|'''Environment Variable'''
|-
| colspan=3 {{unknown|Pad to 4 bytes}}
|-
| colspan=3 {{unknown|End of Environment Variables}}
|}
|}


=== Mappable Objects ===
=== Mappable Objects ===
A Mappable Object in the Metroid Prime series can include: Elevators, Doors, and Save/Map/Missile Stations. Each Point of Interest entry consists of the following struct:
A Mappable Object in the Metroid Prime series can include: Elevators, Doors, and Save/Missile Stations. Each Mappable Object entry consists of the following struct:
{|class="wikitable"
{|class="wikitable"
!Type
!Type
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|-
|-
|u32
|u32
|{{unknown|Unknown}}
|'''Type'''; See tables below for MP1/MP2 types
|{{nocheck}}
|{{check}}
|-
|u32
|'''Type'''; See table below for MP1 types
|{{check}}
|{{check}}
|{{check}}
|{{check}}
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|'''Editor ID'''; Same ID format as SCLY, indicates associated world object
|'''Editor ID'''; Same ID format as SCLY, indicates associated world object
|{{check}}
|{{check}}
|{{nocheck}}
|{{check}}
|-
|-
|CVector4f
|[[GUID]]
|{{unknown|Unknown}}
|'''Saved State ID'''
|{{nocheck}}
|{{nocheck}}
|{{check}}
|{{check}}
|-
|-
|u32
|u32
|'''Padding'''; always -1
|{{unknown|Unknown}}
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|-
|-
|CTransform4f
|{{Transform4f}}
|'''Tranform Matrix''' The Point of Interest's position in '''world''' space.
|'''Transform Matrix''' The Mappable Object's position in '''world''' space.
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|-
|-
|u32 * 4
|u32 * 4
|'''Padding'''; four values of -1
|{{unknown|Unknown}}
|{{check}}
|{{check}}
|{{check}}
|{{check}}
|-
| colspan=4 {{unknown|End of Mappable Object}}
|}
|}


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|37
|37
|Missile Station
|Missile Station
|}
==== MP2 Types ====
{| class="wikitable"
!Type
!Description
|-
|0
|Normal Door
|-
|1
|Missile Door
|-
|2
|Dark Door
|-
|3
|Annihilator Door
|-
|4
|Light Door
|-
|5
|Super Missile Door
|-
|6
|Seeker Missile Door
|-
|7
|Power Bomb Door
|-
|16
|Elevator
|-
|17
|Save Station
|-
|20
|Ammo Station
|-
|21
|Portal
|-
|22
|Light Teleporter
|-
|23
|Translator Gate
|-
|24
|Up Arrow
|-
|25
|Down Arrow
|}
|}


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!Description
!Description
|-
|-
|CVector3f
|{{Vector3f}}
|'''Normal'''
|'''Normal'''
|-
|-
|CVector3f
|{{Vector3f}}
|'''Center of Mass'''
|'''Center of Mass'''
|-
|-
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