HINT (File Format): Difference between revisions

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>Aruki
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imported>Antidote
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The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.


{{researchminor|reason=There are a couple unknown fields.}}
{{research|1|There are a couple unknown fields.}}
{{todo|Document Metroid Prime 3's HINT format.}}


__TOC__
__TOC__
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| float
| float
| 1
| 1
| {{unknown|'''Unknown'''}}
| '''Immediate Time'''
|-
|-
| float
| float
| 1
| 1
| '''Appear time'''; the amount of time that passes from when the hint is activated to when it appears on the HUD
| '''Normal time'''; the amount of time that passes from when the hint is activated to when it appears on the HUD
|-
|-
| u32
| u32/u64
| 1
| 1
| '''Pop-up text STRG ID'''
| '''Pop-up text STRG ID'''; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3
|-
|-
| u32
| float
| 1
| 1
| {{unknown|'''Unknown'''}}
| '''Text Time'''
|-
|-
| u32
| u32
| 1
| 1
| {{unknown|'''Unknown'''}}
| '''Location Count'''
|-
| [[#HintLocation|HintLocation]]
| locationCount
| '''Hint Locations'''; Areas where this hint appears.
|}
 
===HintLocation===
 
{| class="wikitable"
! Type
! Count
! Description
|-
|-
| u32
| u32
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| u32
| u32
| 1
| 1
| '''Target room index''' (position in MLVL file)
| '''Target room index'''
|-
|-
| u32
| u32
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| '''Map text STRG ID'''
| '''Map text STRG ID'''
|-
|-
| colspan=3 {{unknown|End of entry}}
| colspan=5 {{unknown|End of entry}}
|}
|}


[[Category:File Formats]]
[[Category:File Formats]]
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