Geometry (Donkey Kong Country Returns): Difference between revisions
Geometry (Donkey Kong Country Returns) (view source)
Revision as of 02:59, 24 May 2016
, 24 May 2016→Normals
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=== Normals === | === Normals === | ||
In the CMDL format, vertex normals are usually stored as shorts. To get the corresponding float value, read as a signed short and divide by 0x4000. In the MREA format, normals are never packed into shorts and are always stored as floats. | |||
=== Vertex Color === | === Vertex Color === |