Donkey Kong Country: Tropical Freeze: Difference between revisions

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>LolHacksRule
(→‎Formats: MS in MSBT is Message Studio, an internal tool used by Nintendo to make these for localisation of games, first to MSTXT internally, then MSBT on release.)
 
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[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.


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__TOC__
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== Formats ==
== Formats ==


* [[ANIM (File Format)|ANIM]]: Animations
{| class="wikitable"
* [[ARC (File Format)|ARC]]: Archive
! Format
* [[CABH (File Format)|CABH]]: Audio bus heirarchy
! Contents
* [[CAUD (File Format)|CAUD]]: Audio metadata
|-
* [[CHAR (File Format)|CHAR]]: Characters
| [[ANIM (File Format)|ANIM]]
* [[CMDL (Tropical Freeze)|CMDL]]: Generic models
| Animation
* [[CSMP (File Format)|CSMP]]: Audio samples; music and sound effects
|-
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
| [[ARC (File Format)|ARC]]
* [[FSMC (File Format)|FSMC]]: AI finite state machines
| Archive
* [[GENP (File Format)|GENP]]: Particles
|-
* [[GFX (File Format)|GFX]]: Unknown
| [[CABH (File Format)|CABH]]
* [[GFXL (File Format)|GFXL]]: Unknown
| Audio Bus Heirarchy
* [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]: Videos
|-
* [[LDTA (File Format)|LDTA]]: Controls setups
| [[CAUD (File Format)|CAUD]]
* [[MSBT (File Format)|MSBT]]: Strings
| Audio Sound Effect
* [[MTRL (File Format)|MTRL]]: Shaders
|-
* [[PAK (Tropical Freeze)|PAK]]: Packfile
| [[CHAR (File Format)|CHAR]]
* [[ROOM (File Format)|ROOM]]: Level data
| Character
* [[RSTC (File Format)|RSTC]]: Unknown
|-
* [[SKEL (File Format)|SKEL]]: Skeletons
| [[CLSN (File Format)|CLSN]]
* [[CMDL (Tropical Freeze)|SMDL]]: Skinned models
| Collision
* [[SWSH (File Format)|SWSH]]: Particle swoosh data
|-
* [[TXTR (Tropical Freeze)|TXTR]]: Textures
| [[CMDL (Tropical Freeze)|CMDL]]
* [[UINF (File Format)|UINF]]: Universe info
| Model
* [[CMDL (Tropical Freeze)|WMDL]]: World models
|-
* [[XFRM (File Format)|XFRM]]: Unknown
| [[CSMP (File Format)|CSMP]]
 
| Audio Sample
== Trivia ==
|-
 
| [[DCLN (Tropical Freeze)|DCLN]]
* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.
| Dynamic Collision
|-
| [[DGRP (File Format)|DGRP]]
| Dependency Group
|-
| [[FSMC (File Format)|FSMC]]
| Finite State Machine
|-
| [[GENP (File Format)|GENP]]
| Generic Particle System
|-
| [[GFX (File Format)|GFX]]
| Flash Movie
|-
| [[GFXL (File Format)|GFXL]]
| Flash Texture Library
|-
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]
| Video
|-
| [[LDTA (File Format)|LDTA]]
| Loose Data
|-
| [[LPRB (File Format)|LPRB]]
| Light Probe
|-
| [[MSBT (File Format)|MSBT]]
| Message Studio Binary Text
|-
| [[MTRL (File Format)|MTRL]]
| Material Shaders
|-
| [[PAK (Tropical Freeze)|PAK]]
| Packages
|-
| [[ROOM (File Format)|ROOM]]
| Room
|-
| [[RULE (File Format)|RSTC]]
| Rule Set
|-
| [[SKEL (File Format)|SKEL]]
| Skeleton
|-
| [[CMDL (Tropical Freeze)|SMDL]]
| Skinned Model
|-
| [[SPWN (File Format)|SPWN]]
| Spawn Particle System
|-
| [[SWSH (File Format)|SWSH]]
| Swoosh Particle System
|-
| [[TXTR (Tropical Freeze)|TXTR]]
| Texture
|-
| [[UINF (File Format)|UINF]]
| Universe Info
|-
| [[CMDL (Tropical Freeze)|WMDL]]
| World Model
|-
| [[XFRM (File Format)|XFRM]]
| Transform Particle System
|}


[[Category:Games]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 15:33, 22 July 2019

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

Format Contents
ANIM Animation
ARC Archive
CABH Audio Bus Heirarchy
CAUD Audio Sound Effect
CHAR Character
CLSN Collision
CMDL Model
CSMP Audio Sample
DCLN Dynamic Collision
DGRP Dependency Group
FSMC Finite State Machine
GENP Generic Particle System
GFX Flash Movie
GFXL Flash Texture Library
MP4 Video
LDTA Loose Data
LPRB Light Probe
MSBT Message Studio Binary Text
MTRL Material Shaders
PAK Packages
ROOM Room
RSTC Rule Set
SKEL Skeleton
SMDL Skinned Model
SPWN Spawn Particle System
SWSH Swoosh Particle System
TXTR Texture
UINF Universe Info
WMDL World Model
XFRM Transform Particle System