Difference between revisions of "CSNG (File Format)"

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imported>Jackoalan
imported>Jackoalan
(Multi-track SNG clarifications)
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The '''CSNG format''' contains MIDI data. It appears in Metroid Prime 1 and 2.  It is essentially MusyX's SON music format, with a custom header.  
The '''CSNG format''' contains MIDI data. It appears in Metroid Prime 1 and 2.  It is essentially MusyX's GameCube SNG music format, with a custom header.  


__TOC__
__TOC__
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All offsets are relative to the start of the main header (after the custom header).  
All offsets are relative to the start of the main header (after the custom header).  


Timings are represented in ''ticks'', like MIDI. Unlike MIDI, the tick-resolution is fixed at 384
Overall, SNG functions similar to a Type-1 (multi-track) MIDI file, with (up to) 64 tracks
merging their events into 16 General-MIDI sequencer channels. In addition to the multi-track
structure, SNG supports storing MIDI regions as indexed ''patterns'', so songs with repetitive
refrains can save on memory by referencing patterns more than once.
 
Timings are represented in ''ticks''. Unlike MIDI, the tick-resolution is fixed at 384
ticks per beat (e.g. 120 beats-per-minute works out to <code>384 * 120 / 60 = 768</code> ticks-per-second).
ticks per beat (e.g. 120 beats-per-minute works out to <code>384 * 120 / 60 = 768</code> ticks-per-second).


Line 37: Line 42:
| 0x10
| 0x10
| 4
| 4
| '''SON File Length'''
| '''SNG File Length'''
|-
|-
| 0x14
| 0x14
Line 52: Line 57:
| 0x0
| 0x0
| 4
| 4
| '''Version'''; always 0x18
| '''Track Index Offset'''; usually 0x18 for GCN games
|-
|-
| 0x4
| 0x4
| 4
| 4
| '''Track Data Offset'''; (absolute SON-offset)
| '''Region Data Index Offset'''
|-
|-
| 0x8
| 0x8
| 4
| 4
| '''Channel Map Offset'''; (absolute SON-offset)
| '''Channel Map Offset'''
|-
|-
| 0xC
| 0xC
| 4
| 4
| '''Tempo Table Offset'''; (absolute SON-offset) 0x0 if tempo doesn't change
| '''Tempo Table Offset'''; 0x0 if tempo doesn't change
|-
|-
| 0x10
| 0x10
Line 75: Line 80:
|-
|-
| 0x18
| 0x18
| 256
| '''Track Header Offsets'''; (absolute SON-offsets) 64 elements, 0x0 if track not present
|-
| 0x118
| colspan=2 {{unknown|End of header}}
| colspan=2 {{unknown|End of header}}
|}
|}


===Track Header===
===Region Info===


This is a variable-length table of headers for each track
The ''track index'' has offsets relating the first '''region info''' for each track.
 
There is a sequence of at least 2 region info structures populating each track, last one acting as terminator:


{| class="wikitable"
{| class="wikitable"
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| 0x0
| 0x0
| 4
| 4
| '''Start Tick'''; time-point to begin executing track data  
| '''Start Tick'''; time-point to begin executing region data  
|-
|-
| 0x4
| 0x4
Line 101: Line 104:
| 0x8
| 0x8
| 2
| 2
| '''Track Data Index'''
| '''Region Data Index'''; used to select region data via the ''region data index''; value is negative on a dummy ''region info'' to terminate track regions
|-
|-
| 0xA
| 0xA
| 2
| 2
| '''Padding'''
| {{unknown|'''Unknown'''}}
|-
|-
| 0xC
| 0xC
| 4
| colspan=2 {{unknown|End of region info}}
| '''Start Tick'''; copy of start tick
|-
| 0x10
| 4
| {{unknown|'''Unknown'''}}; commonly 0xffff0000
|-
| 0x14
| 4
| {{unknown|'''Unknown'''}}; commonly 0xffff0000
|-
| 0x18
| colspan=2 {{unknown|End of header}}
|}
|}


===Track Data===
===Region Data===


Here begins a free-form blob of indexed track data. It starts with a variable-length  
Here begins a free-form blob of indexed region data. It starts with a variable-length  
'''u32 array''' of SON offsets for each track, then the track data itself.
'''u32 array''' of SNG offsets for each region, then the region data itself.


====Track Data Header====
====Region Data Header====


{| class="wikitable"
{| class="wikitable"
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| 0x0
| 0x0
| 4
| 4
| '''Track Data Header Size'''; size of the header ''after'' this field (always 0x8)
| '''Region Data Header Size'''; size of the header ''after'' this field (always 0x8)
|-
|-
| 0x4
| 0x4
| 4
| 4
| '''Pitch Wheel Data Offset'''; (absolute SON-offset) 0x0 if no pitch-wheel messages on track
| '''Pitch Wheel Data Offset'''; (absolute SNG-offset) 0x0 if no pitch-wheel messages in region
|-
|-
| 0x8
| 0x8
| 4
| 4
| '''Mod Wheel Data Offset'''; (absolute SON-offset) 0x0 if no mod-wheel messages on track
| '''Mod Wheel Data Offset'''; (absolute SNG-offset) 0x0 if no mod-wheel messages in region
|-
|-
| 0xC
| 0xC
| colspan=2 {{unknown|End of header}}
| colspan=2 {{unknown|End of region data}}
|}
|}


====Track Commands====
====Region Commands====


After the track data header, the actual playback commands begin. There are only 2 types of commands
After the region data header, the actual playback commands begin. There are only 2 types of commands
in SON: ''note'' and ''control change''.
in SNG: ''note'' and ''control change''.


=====Delta Time RLE=====
=====Delta Time RLE=====
Line 187: Line 178:
this is a '''note command'''.  
this is a '''note command'''.  


Unlike MIDI, which has separate commands for note-on/note-off, SON attaches a ''note length'' value
Unlike MIDI, which has separate commands for note-on/note-off, SNG attaches a ''note length'' value
to a note-on command, which is then able to track its own lifetime.
to a note-on command, which is then able to track its own lifetime.


Line 235: Line 226:
|}
|}


=====End Of Track=====
=====End Of Region=====


When the two bytes following the delta-time == 0xffff, this track has no more commands.
When the two bytes following the delta-time == 0xffff, this region has no more commands.


====Continuous Pitch / Modulation Data====
====Continuous Pitch / Modulation Data====


If the pitch or mod offsets in a track are non-zero, they point to a buffer of RLE-compressed
If the pitch or mod offsets in a region are non-zero, they point to a buffer of RLE-compressed
(delta-tick, delta-value) pairs, decoding to signed 16-bit precision. The decoder must track
(delta-tick, delta-value) pairs, decoding to signed 16-bit precision. The decoder must track
the absolute time and value, summing each consecutive update for the current time/values.
the absolute time and value, summing each consecutive update for the current time/values.
Line 282: Line 273:
===Channel Map===
===Channel Map===


This is a simple '''u8 table''' mapping 64 SON tracks to 16 MIDI channels for instrument selection via the [[AGSC (File Format)#MIDI Setup Entry|SongGroup MIDI-Setup]].
This is a simple '''u8 table''' mapping 64 SNG tracks to 16 MIDI channels for instrument selection via the [[AGSC (File Format)#MIDI Setup Entry|SongGroup MIDI-Setup]].


===Tempo Table===
===Tempo Table===


When the SON has a non-zero tempo table offset, this song features tempo changes.  
When the SNG has a non-zero tempo table offset, this song features tempo changes.  
The change events are simple absolute-tick / BPM pairs.
The change events are simple absolute-tick / BPM pairs.



Revision as of 20:13, 20 June 2016

The CSNG format contains MIDI data. It appears in Metroid Prime 1 and 2. It is essentially MusyX's GameCube SNG music format, with a custom header.

Format

All offsets are relative to the start of the main header (after the custom header).

Overall, SNG functions similar to a Type-1 (multi-track) MIDI file, with (up to) 64 tracks merging their events into 16 General-MIDI sequencer channels. In addition to the multi-track structure, SNG supports storing MIDI regions as indexed patterns, so songs with repetitive refrains can save on memory by referencing patterns more than once.

Timings are represented in ticks. Unlike MIDI, the tick-resolution is fixed at 384 ticks per beat (e.g. 120 beats-per-minute works out to 384 * 120 / 60 = 768 ticks-per-second).

Custom Header

This 0x14-byte header isn't part of the MusyX format; it appears at the start of the file. After parsing this the rest of the file is copied into a buffer and then passed to the MusyX functions.

Offset Size Description
0x0 4 Magic; (always 0x2)
0x4 4 MIDI Setup ID
0x8 4 SongGroup ID
0xC 4 AGSC ID
0x10 4 SNG File Length
0x14 MusyX data starts

Header

Offset Size Description
0x0 4 Track Index Offset; usually 0x18 for GCN games
0x4 4 Region Data Index Offset
0x8 4 Channel Map Offset
0xC 4 Tempo Table Offset; 0x0 if tempo doesn't change
0x10 4 Initial Tempo; (commonly 0x78 or 120 beats per minute)
0x14 4 Unknown
0x18 End of header

Region Info

The track index has offsets relating the first region info for each track.

There is a sequence of at least 2 region info structures populating each track, last one acting as terminator:

Offset Size Description
0x0 4 Start Tick; time-point to begin executing region data
0x4 4 Unknown; commonly 0xffff0000
0x8 2 Region Data Index; used to select region data via the region data index; value is negative on a dummy region info to terminate track regions
0xA 2 Unknown
0xC End of region info

Region Data

Here begins a free-form blob of indexed region data. It starts with a variable-length u32 array of SNG offsets for each region, then the region data itself.

Region Data Header

Offset Size Description
0x0 4 Region Data Header Size; size of the header after this field (always 0x8)
0x4 4 Pitch Wheel Data Offset; (absolute SNG-offset) 0x0 if no pitch-wheel messages in region
0x8 4 Mod Wheel Data Offset; (absolute SNG-offset) 0x0 if no mod-wheel messages in region
0xC End of region data

Region Commands

After the region data header, the actual playback commands begin. There are only 2 types of commands in SNG: note and control change.

Delta Time RLE

Just like MIDI, each command starts with a delta time value telling the sequencer how many ticks to wait after the previous command. Unlike MIDI, Factor5 uses a custom RLE scheme to adaptively scale the value's precision to reduce the value's size.

The RLE operates on 16-bit words, with the value 0xffff triggering a continuation, then a 'dead' 16-bit word skipped over, then the 0xffff is summed with the following RLE value, looping the decode algorithm.

In Python, decoding works like so:

<syntaxhighlight lang="python" line="1"> def DecodeDeltaTimeRLE(streamIn):

   total = 0
   while True:
       term = streamIn.ReadU16()
       if term == 0xffff:
           total += 0xffff
           dummy = streamIn.ReadU16()
           continue
       total += term
       return total

</syntaxhighlight>

Note Command

When the two bytes following the delta-time != 0xffff, and the high-bit of the first byte is unset, this is a note command.

Unlike MIDI, which has separate commands for note-on/note-off, SNG attaches a note length value to a note-on command, which is then able to track its own lifetime.

Offset Size Description
0x0 1 Note; AND with 0x7f for the value
0x1 1 Velocity; AND with 0x7f for the value
0x2 2 Note Length; count of ticks before note-off issued by sequencer
0x4 End of note
Control Change Command

When the two bytes following the delta-time != 0xffff, and the high-bit of the first byte is set, this is a control change command.

See the standard MIDI control numbers for details.

Offset Size Description
0x0 1 Value; AND with 0x7f for the value
0x1 1 Control; AND with 0x7f for the value
0x2 End of control change
End Of Region

When the two bytes following the delta-time == 0xffff, this region has no more commands.

Continuous Pitch / Modulation Data

If the pitch or mod offsets in a region are non-zero, they point to a buffer of RLE-compressed (delta-tick, delta-value) pairs, decoding to signed 16-bit precision. The decoder must track the absolute time and value, summing each consecutive update for the current time/values.

The algorithm for this RLE is different than the delta-time one for commands. It may scale down to a single byte if able.

<syntaxhighlight lang="python" line="1"> def DecodeRLE(streamIn):

   # high-bit shift-trigger RLE, limited to 2 bytes
   term = streamIn.ReadU8()
   total = term & 0x7f
   if term & 0x80:
       total = total * 256 + streamIn.ReadU8()
   return total

def DecodeContinuousRLE(streamIn, isValue):

   total = 0
   while True:
       # 1-2 byte RLE accumulated within continuable RLE
       term = DecodeRLE(streamIn)
       if term == 0x8000:
           total += 0xffff
           dummy = streamIn.ReadU8()
           continue
       total += term
       # values are signed deltas;
       # extending into the high-half of 15-bit precision
       if isValue:
           if total >= 0x4000:
               return total - 0xffff
           else:
               return total
       # times are always forward-deltas
       return total

</syntaxhighlight>

Channel Map

This is a simple u8 table mapping 64 SNG tracks to 16 MIDI channels for instrument selection via the SongGroup MIDI-Setup.

Tempo Table

When the SNG has a non-zero tempo table offset, this song features tempo changes. The change events are simple absolute-tick / BPM pairs.

Offset Size Description
0x0 4 Tick; absolute time-point to perform tempo change
0x4 4 Tempo; new tempo in BPM
0x2 End of tempo change