CSMP (File Format): Difference between revisions

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>Aruki
(Also no I don't really know anything.)
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(Undo revision 359 by Parax0 (talk))
 
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The '''.CSMP file format''' is an audio format seen in Retro Studios games starting in Metroid Prime 3. It's very similar in use to [[AGSC (File Format)|AGSC]] and usually contains sound affects. Where CSMP differs is the fact that it only contains one sound and is broken up into obvious data chunks with easily identifiable sizes.
The '''.CSMP file format''' is an audio format seen in Retro Studios games starting in Metroid Prime 3. It's very similar in use to [[AGSC (File Format)|AGSC]] and usually contains sound affects. Where CSMP differs is the fact that it only contains one sound and is broken up into obvious data chunks with easily identifiable sizes.


{{todo|Notate Tropical freeze differences.}}
{{todo|Notate Tropical Freeze differences.}}


__TOC__
__TOC__
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{|class="wikitable"
{|class="wikitable"
!Offset
! Offset
!Size
! Size
!Description
! Description
|-
|-
|0x0
| 0x0
|4
| 4
|'''"CSMP" magic''' fourCC
| '''"CSMP" magic''' fourCC
|-
|-
|0x4
| 0x4
|4
| 4
|'''Version'''; always 1
| '''Version'''; always 1
|}
|}


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{|class="wikitable"
{|class="wikitable"
!Offset
! Offset
!Size
! Size
!Description
! Description
|-
|-
|0x0
| 0x0
|4
| 4
|'''Chunk type'''
| '''Chunk type''' fourCC
|-
|-
|0x4
| 0x4
|4
| 4
|'''Chunk size (N)'''
| '''Chunk size (N)'''
|-
|-
|0x8+N
| 0x8+N
|colspan=2|End of chunk
| colspan=2 {{unknown|End of chunk}}
|}
|}


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!Description
!Description
|-
|-
|0x0
| 0x0
|1
| 1
|'''Unknown'''
| {{unknown|'''Unknown'''
|-
|-
|0x1
| 0x1
|1
| 1
|'''Loop Flag'''
| '''Loop Flag'''
|-
|-
|0x2
| 0x2
| 4
| 4
|'''Unknown'''
| {{unknown|'''Unknown'''}}
|-
|-
|0x6
| 0x6
|2
| 2
|'''Unknown'''
| {{unknown|'''Unknown'''}}
|-
|-
|0x8
| 0x8
|4
| 4
|'''Volume'''
| '''Volume'''
|}
|}


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=== DATA ===
=== DATA ===


The DATA section essentially just embeds a standard DSP, including the full header and ADPCM audio data. Refer to the [[DSP (File Format)|DSP]] page for details. Note that for some reason, the DATA chunk is often 4 bytes smaller than its size indicates.
The DATA section essentially just embeds a standard DSP, including the full header and ADPCM audio data. Refer to the [[DSP (File Format)|DSP]] page for details. Note that for some reason, the DATA chunk is always 4 bytes smaller than its size indicates.


[[Category:File Formats]]
[[Category:File Formats]]
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