CMDL (Tropical Freeze): Difference between revisions

no edit summary
>Aruki
>Aruki
No edit summary
Line 1: Line 1:
''See [[CMDL (File Format)]] for the other revisions of this format.''
''See [[CMDL (File Format)]] for the other revisions of this format.''


The '''CMDL, SMDL, and WMDL''' format are Tropical Freeze's three model formats; CMDL is a generic model format, SMDL is for skinned models, and WMDL is for world (terrain) models. All three are the same basic format, with SMDL and WMDL each containing an extra data section at the start of the file. With the Wii U's graphics system being updated from GX to GX2, the Retro model format has been dramatically overhauled, bearing little to no resemblance to the previous CMDL format found in DKCR and the Prime series.
Tropical Freeze features a new model format (necessitated by the hardware jump from Wii to Wii U) that bears little-to-no resemblance to the CMDL format of past games. There are three extensions used for models:
 
* '''CMDL''': Generic models
* '''SMDL''': Skinned models (ie. animated characters)
* '''WMDL''': World models (ie. level geometry)
 
All three share the same basic format, with SMDL and WMDL each containing an extra data chunk at the start of the file.


{{research|2|There's still a lot of unknown data. The entire optional section at the end of HEAD is completely unknown to me and there's lots of scattered unknown values.}}
{{research|2|There's still a lot of unknown data. The entire optional section at the end of HEAD is completely unknown to me and there's lots of scattered unknown values.}}
Anonymous user