CHAR (Metroid Prime 3): Difference between revisions
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''This article is for the CHAR format from Metroid Prime 3: Corruption. See [[CHAR (File Format)]] for the other revisions of this format.'' | |||
The '''CHAR format''' defines an animation character; together with [[SAND (File Format)|SAND]], it serves as the successor to the [[ANCS (File Format)|ANCS format]] from Prime 1 and 2, and contains much of the same data. The main difference from ANCS is that the file no longer contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND. | The '''CHAR format''' defines an animation character; together with [[SAND (File Format)|SAND]], it serves as the successor to the [[ANCS (File Format)|ANCS format]] from Prime 1 and 2, and contains much of the same data. The main difference from ANCS is that the file no longer contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND. | ||
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| u8 | | u8 | ||
| 1 | | 1 | ||
| | | '''Version''' | ||
| Always 0x5. | | Always 0x5. | ||
|- | |- | ||
| u8 | | u8 | ||
| 1 | | 1 | ||
| | | '''Character ID''' | ||
| | | This is an ID unique to each character sharing the same [[SAND (File Format)|SAND file]]. | ||
|- | |- | ||
| string | | string |