CHAR (Metroid Prime 3): Difference between revisions

>Aruki
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>Aruki
 
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''This article is for the CHAR format from Metroid Prime 3: Corruption. See [[CHAR (File Format)]] for the other revisions of this format.''
The '''CHAR format''' defines an animation character; together with [[SAND (File Format)|SAND]], it serves as the successor to the [[ANCS (File Format)|ANCS format]] from Prime 1 and 2, and contains much of the same data. The main difference from ANCS is that the file no longer contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND.
The '''CHAR format''' defines an animation character; together with [[SAND (File Format)|SAND]], it serves as the successor to the [[ANCS (File Format)|ANCS format]] from Prime 1 and 2, and contains much of the same data. The main difference from ANCS is that the file no longer contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND.


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| u8
| u8
| 1
| 1
| {{unknown}}
| '''Version'''
| Always 0x5. Version?
| Always 0x5.
|-
|-
| u8
| u8
| 1
| 1
| {{unknown}}
| '''Character ID'''
| Usually a low number in the range of around 0-5
| This is an ID unique to each character sharing the same [[SAND (File Format)|SAND file]].
|-
|-
| string
| string
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