Animation Events (File Format): Difference between revisions

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{{research|3|Basically everything.}}
{{research|1|Some event parameters need research}}
The '''EVNT format''' is a companion to [[ANIM (File Format)|ANIM]] resources.
Animators are able to synchronize functional events to rigged animations for things like sound effects, visual effects, character messages, and playback control.


The '''EVNT format''' is for animation POI data. Very little is known about it.
{| class="wikitable"
!Data Type
!Element Count
!Identifier
!Notes
|-
|long
|1
|version
|0x1 or 0x2
|-
|long
|1
|loop_event_count
|
|-
|[[#Loop Event|Loop Event]]
|loop_event_count
|loop_events
|
|-
|long
|1
|uevt_event_count
|Version 0x2 only
|-
|[[#UEVT Event|UEVT Event]]
|uevt_event_count
|uevt_events
|Version 0x2 only
|-
|long
|1
|effect_event_count
|
|-
|[[#Effect Event|Effect Event]]
|effect_event_count
|effect_events
|
|-
|long
|1
|sound_event_count
|
|-
|[[#Sound Event|Sound Event]]
|sound_event_count
|sound_events
|
|}
 
=== Event Base ===
 
{| class="wikitable"
!Offset
!Length
!Data Type
!Identifier
!Notes
|-
|<start>
|2
|short
|unknown0
|
|-
|<start> + 0x2
|<null-term>
|string
|event_name
|
|-
|0x0
|2
|short
|event_type
|Enumerated event type (unknown values)
|-
|0x2
|4
|float
|event_timestamp
|Time (in seconds) from start of [[ANIM (File Format)|ANIM]] to trigger event
|-
|0x6
|4
|long
|unknown1
|
|-
|0xA
|4
|long
|event_index
|Index of event unique from other events (perhaps used to maintain a ''triggered'' bitmap)
|-
|0xE
|1
|bool
|unknown2
|Unknown Flag
|-
|0xF
|4
|float
|unknown3
|
|-
|0x13
|4
|float
|unknown4
|
|-
|0x17
|4
|long
|unknown5
|
|-
|}
 
'''RWK Note:''' The ''props'' string is formatted as:
<code>
Type:<event_type> <unknown1> <unknown2> <unknown3> <unknown4> <unknown5>
</code>
 
=== Loop Event ===
 
=== UEVT Event ===
 
=== Effect Event ===
 
=== Sound Event ===


[[Category:File Formats]]
[[Category:File Formats]]

Revision as of 23:05, 24 February 2015

This file format is almost completely documented
Some event parameters need research

The EVNT format is a companion to ANIM resources. Animators are able to synchronize functional events to rigged animations for things like sound effects, visual effects, character messages, and playback control.

Data Type Element Count Identifier Notes
long 1 version 0x1 or 0x2
long 1 loop_event_count
Loop Event loop_event_count loop_events
long 1 uevt_event_count Version 0x2 only
UEVT Event uevt_event_count uevt_events Version 0x2 only
long 1 effect_event_count
Effect Event effect_event_count effect_events
long 1 sound_event_count
Sound Event sound_event_count sound_events

Event Base

Offset Length Data Type Identifier Notes
<start> 2 short unknown0
<start> + 0x2 <null-term> string event_name
0x0 2 short event_type Enumerated event type (unknown values)
0x2 4 float event_timestamp Time (in seconds) from start of ANIM to trigger event
0x6 4 long unknown1
0xA 4 long event_index Index of event unique from other events (perhaps used to maintain a triggered bitmap)
0xE 1 bool unknown2 Unknown Flag
0xF 4 float unknown3
0x13 4 float unknown4
0x17 4 long unknown5

RWK Note: The props string is formatted as: Type:<event_type> <unknown1> <unknown2> <unknown3> <unknown4> <unknown5>

Loop Event

UEVT Event

Effect Event

Sound Event