ANIM (Metroid Prime): Difference between revisions
→Quaternion Array Format (Uncompressed)
imported>Antidote (→Layout) |
>Aruki |
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(2 intermediate revisions by one other user not shown) | |||
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|- | |- | ||
|0x4 | |0x4 | ||
| | |[[Char Anim Time]] | ||
|1 | |1 | ||
|'''Duration''' | |'''Duration''' | ||
| | |Time in seconds that the animation plays for | ||
|{{check}} | |{{check}} | ||
|{{check}} | |{{check}} | ||
|- | |- | ||
|0xC | |0xC | ||
| | |[[Char Anim Time]] | ||
|1 | |1 | ||
|'''Key Interval''' | |'''Key Interval''' | ||
| | |Time in seconds between keys of each bone channel (reciprocal of frame-rate) | ||
|{{check}} | |{{check}} | ||
|{{check}} | |{{check}} | ||
Line 303: | Line 287: | ||
|u32 | |u32 | ||
|1 | |1 | ||
| | |'''Looping Flag''' | ||
| | |When non-zero, engine identifies this ANIM as looping | ||
|{{check}} | |{{check}} | ||
|{{check}} | |{{check}} |