ANIM (File Format): Difference between revisions

no edit summary
>Embyr 75
m ({{research}})
>Aruki
No edit summary
 
(32 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{research|3|Basically everything.}}
The '''ANIM''' format is used to represent discrete [[wikipedia:Key frame|animation keys]]
bound to a skeletal rig.


The '''ANIM format''' is for animations. There's very little known about this format, currently.
Keyed attributes include:
 
* [[wikipedia:Quaternion|Quaternion]] Rotations (WXYZ)
* Translations (XYZ)
* Scale (XYZ, since MP2)
 
ANIMs are used in a variety of ways by Retro's engine. A single ANIM resource is known as
a ''primitive'' which may be blended and/or sequenced with other primitives to assemble
complex character animations (defined by [[ANCS (File Format)|ANCS]] and [[CHAR (File Format)|CHAR]]).
 
Each game has deviations in the format, but the principle of operation remains the same for all of them:
 
* [[ANIM (Metroid Prime)]] (used in Metroid Prime 1 and 2)
* [[ANIM (Metroid Prime 3)]]
* [[ANIM (Donkey Kong Country Returns)]]
* [[ANIM (Tropical Freeze)]]


[[Category:File Formats]]
[[Category:File Formats]]
Anonymous user