ANIM (File Format): Difference between revisions
no edit summary
>Aruki (Created page with "The '''ANIM format''' is for animations. There's very little known about this format, currently. {{researchmajor|reason=Basically everything.}} Category:File Formats C...") |
>Aruki No edit summary |
||
(33 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
The '''ANIM | The '''ANIM''' format is used to represent discrete [[wikipedia:Key frame|animation keys]] | ||
bound to a skeletal rig. | |||
Keyed attributes include: | |||
* [[wikipedia:Quaternion|Quaternion]] Rotations (WXYZ) | |||
* Translations (XYZ) | |||
* Scale (XYZ, since MP2) | |||
ANIMs are used in a variety of ways by Retro's engine. A single ANIM resource is known as | |||
a ''primitive'' which may be blended and/or sequenced with other primitives to assemble | |||
complex character animations (defined by [[ANCS (File Format)|ANCS]] and [[CHAR (File Format)|CHAR]]). | |||
Each game has deviations in the format, but the principle of operation remains the same for all of them: | |||
* [[ANIM (Metroid Prime)]] (used in Metroid Prime 1 and 2) | |||
* [[ANIM (Metroid Prime 3)]] | |||
* [[ANIM (Donkey Kong Country Returns)]] | |||
* [[ANIM (Tropical Freeze)]] | |||
[[Category:File Formats]] | [[Category:File Formats]] |