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  • ...''' defines the map for a world, which is basically just a list of [[MAPA (File Format)|MAPA files]]. ...f the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones. ...
    1,008 bytes (150 words) - 02:21, 25 May 2016
  • ...ticle is for the CHAR format from Metroid Prime 3: Corruption. See [[CHAR (File Format)]] for the other revisions of this format.'' ...r contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND. ...
    8 KB (1,077 words) - 23:56, 7 March 2017
  • ...is include other PART systems, but [[SWHC (File Format)|SWHC]] and [[ELSC (File Format)|ELSC]] When the <code>PMDL</code> property is provided with a [[CMDL (File Format)|CMDL]], particles are rendered ...
    20 KB (2,566 words) - 01:51, 13 May 2018
  • ...a set of texture coordinates. Since the UV map is always rectangular, the file only stores the min/max X/Y coordinates; they should be mixed and matched t This section of the file changes somewhat from version 2 to 4. Starting in version 4, font textures ...
    8 KB (1,110 words) - 20:10, 11 March 2016
  • [[Category:File Formats]] ...
    1 KB (188 words) - 15:47, 1 October 2016
  • ...in both the [[CMDL (Metroid Prime)|CMDL]] and [[MREA (File Format)|MREA]] formats and is identical in both. This particular material format appears in both M Materials come as part of a set; often there will only be one set per file, but many CMDLs can have more than one. The set begins with a short header ...
    16 KB (2,529 words) - 19:41, 4 March 2018
  • ...sed in Tropical Freeze. Note that Tropical Freeze actually has three model formats - CMDL, SMDL, and WMDL - which are all very similar to each other and cover [[Category:File Formats]] ...
    1 KB (173 words) - 07:06, 25 October 2016
  • ...the scriptable layers format from Metroid Prime. See [[Scriptable Layers (File Format)]] for other revisions of this format.'' ...y ''start'' on a multiple of 32, so they're not 32-byte-aligned within the file; they're just aligned relative to the start of the layer data. ...
    3 KB (469 words) - 02:48, 21 July 2015
  • ...It's essentially a replacement for the SoundMacro system from the [[AGSC (File Format)|AGSC format]] in Prime 1/2. ...ngs. These names are referenced by VolumeGroup script instances in [[MREA (File Format)|MREA]] files. ...
    2 KB (240 words) - 05:13, 19 February 2017
  • ...is article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.'' ...e two versions of the ANIM format in ''Metroid Prime 3'' (indicated by the file's first u32 value): ...
    5 KB (711 words) - 16:42, 8 May 2016
  • ...s used to store sound effect names. It is one of the most complicated file formats to appear in the entire Metroid Prime series. | colspan=5 {{unknown|End of file}} ...
    765 bytes (112 words) - 09:47, 25 May 2016
  • ...article is for the CMDL format from the Metroid Prime series. See [[CMDL (File Format)]] for the other revisions of this format.'' ...ount and the size of each one; using these is the only way to navigate the file. ...
    3 KB (468 words) - 06:12, 28 March 2017
  • ...und effect format for Metroid Prime and Metroid Prime 2: Echoes. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utiliz ...d Prime 2, every chunk instead has its size listed at the beginning of the file, at the end of the header. In addition, in Metroid Prime, the third chunk i ...
    23 KB (3,085 words) - 20:56, 16 August 2018
  • [[Category:File Formats]] ...
    1 KB (183 words) - 11:45, 25 May 2017
  • ...when not in use to save memory. It's very similar to the GameCube's [[REL (File Format)|REL format]], with the main difference being that the RSO format re ...ions, and instead just has an export table for the [[DOL (File Format)|DOL file]]. This is used to resolve module references to symbols in the main executa ...
    10 KB (1,611 words) - 17:20, 2 October 2016
  • ...format from Metroid Prime. For other revisions of this format, see [[SCAN (File Format)]].'' The '''SCAN file format''' describes scannable objects. It is a relatively simple format and ...
    6 KB (846 words) - 16:21, 13 January 2019
  • Types that are commonly seen in Retro Studios file formats. ...IDs are used to uniquely identify assets. They are assigned in the [[PAK (File Format)|PAK]] table of contents and are used by resources to reference each ...
    3 KB (455 words) - 12:00, 15 November 2016
  • [[Category:File Formats]] ...
    461 bytes (70 words) - 16:50, 22 July 2015
  • ...m Time''' is a small structure that appears in many animation-related file formats. ...
    742 bytes (90 words) - 05:47, 3 March 2017
  • ...and usually a parent widget name. There are no IDs or indices used in the file; widgets reference each other by name. The following values are set on ever [[Category:File Formats]] ...
    5 KB (644 words) - 15:01, 14 March 2015
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