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  • {{research|2|We don't know a lot of settings in a lot of the widgets. Also, a lot of the | 2 ...
    5 KB (644 words) - 15:01, 14 March 2015
  • The structure is basically just a sequence of arrays. In Metroid Prime 2, the collision material field was extended from 32 bits to 64 bits, and a n ...trols the collision material/properties. This is a 32-bit field in Metroid Prime, and a 64-bit field in every game after. [[#Collision Materials|See below f ...
    19 KB (2,361 words) - 08:53, 29 December 2016
  • ...e texture coordinates. They're present in the material data of the Metroid Prime trilogy and Donkey Kong Country Returns. There are 13 animation types acros === Metroid Prime 1/2 === ...
    8 KB (1,074 words) - 01:56, 15 January 2018
  • This is a list of script objects in Metroid Prime 2: Echoes. | [[Actor (Metroid Prime 2)|Actor]] ...
    20 KB (2,372 words) - 23:10, 14 June 2023
  • Particles are the most widely-used effect in ''Metroid Prime'', with approximately view-aligned (camera-facing) quads with a texture-image ...
    20 KB (2,566 words) - 01:51, 13 May 2018
  • ...particular material format appears in both Metroid Prime and Metroid Prime 2 with minor differences. The materials system in Metroid Prime is heavily dependent on the GameCube and Wii's graphics system, GX. GX is a ...
    16 KB (2,529 words) - 19:41, 4 March 2018