A Dock is a script object that handles inter-area transitions. It is responsible for loading adjacent areas and for transitioning Samus from one to the other when she passes through it. Docks are often accompanied by doors, but this is not required.
Parameters
Offset
|
Data Type
|
Length
|
Name
|
Description
|
0x0
|
string
|
N
|
Instance Name
|
|
N+0x0
|
bool
|
1
|
Active
|
|
N+0x1
|
CVector3f
|
12
|
Position
|
|
N+0xD
|
CVector3f
|
12
|
Scale
|
|
N+0x19
|
long
|
4
|
Dock ID
|
ID number for this dock instance in this area.
|
N+0x1D
|
long
|
4
|
Area ID
|
MLVL index for this area
|
N+0x21
|
bool
|
1
|
Unknown
|
|
States
Messages
ID
|
Name
|
Effect
|
0x5
|
Decrement
|
Stop rendering attached area
|
0x7
|
Increment
|
Start rendering attached area
|
0xC
|
SetToMax
|
Load attached area
|
0xD
|
SetToZero
|
Unload attached area
|