MAPU (File Format)
The MAPU format is used to build the game's Universe Map, which is separated into several "Worlds", the format is extremely simple and is one of the few formats where we know absolutely everything about it.
Format
The MAPU format is broken in to 2, the header, and the world descriptors. The world descriptors are further broken up into Area, each world has it's own transform matrix, and each area has a transform matrix that you multiply with the world matrix. However due to the way geometry works, the number of areas in the actual world may differ from the amount stored here, several rooms may share the same hexagon model for instance.
Header
The header is extremely simple following this format:
Type | Description |
---|---|
u32 | Magic; Always 0xABCDEF01 |
u32 | Version; Always 1 |
u32 | MAPA ID; The hexagon model |
u32 | World Count (WC) |
World
Each world defines it's name, it's MLVL, 3x4 Transformation Matrix, Areas, and it's color.
Type | Description |
---|---|
string | Name; The internal name of the world e.g "Ruins" |
u32 | MLVL ID; The World metafile. |
CTransform4f | World Transform; The worlds position in the map |
u32 | Area Count (AC); The number of areas in this world |
CTransform4f[AC] | Area Transforms; The areas location relative to the worlds transform |
Color4f | World Color; Used to color each room correctly |