VISI (MREA Section): Difference between revisions

imported>Jackoalan
imported>Jackoalan
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The bits are arranged from LSB to MSB per-byte. First are the bits relating static MREA geometry  
The bits are arranged from LSB to MSB per-byte. First are the bits relating static MREA geometry  
in-order of the first MREA sections. Next are bits relating the scripted entities in the VISI entities table.
in-order of the first MREA sections. Next are bits relating the scripted entities in the VISI entities table.
Finally are the bits relating lights in order of the BABEDEAD section of the MREA. Following these is another
 
set of bits for each light indicating if it's in-bounds of the octree or not.
Finally are the bits relating lights in order of the BABEDEAD section of the MREA. Each light encodes 2-bits apiece,
with the following enum represented:
 
{| class="wikitable"
! Value
! Description
|-
| 0
| Not Visible
|-
| 1
| Visible
|-
| 2
| Outside Octree Bounds
|}
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