PATH (File Format): Difference between revisions
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Like navigation meshes in many other game engines (Unity, Source, etc...), the PATH format represents an ''n-gon mesh'' | Like navigation meshes in many other game engines (Unity, Source, etc...), the PATH format represents an ''n-gon mesh'' | ||
partitioned into a BSP tree for rapid queries. | partitioned into a BSP tree for rapid queries. | ||
'''Please Note:''' PATH meshes use the local coordinate system of the MREA. | |||
One must multiply PATH coordinates as a column-vector with the matrix at offset 0x8 in the MREA to get world coordinates | |||
== Format == | == Format == |