MREA (Metroid Prime): Difference between revisions
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=== AROT === | === AROT === | ||
The AROT section operates on terrain geometry; it's used to implement things like | The AROT section operates on terrain geometry; it's used to implement things like projectile collision with terrain. It's mostly unknown. | ||
=== SCLY === | === SCLY === | ||
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=== Unknown Section === | === Unknown Section === | ||
This one is sandwiched between collision lights and usually just contains a single 32-bit "1". Purpose is unknown. | This one is sandwiched between collision and lights, and usually just contains a single 32-bit "1". Purpose is unknown. | ||
=== Lights === | === Lights === |