Materials (Metroid Prime): Difference between revisions

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== GX Explanation ==
== GX Overview ==


The materials system in Metroid Prime is heavily dependent on the GameCube and Wii's graphics system, GX. GX is a fixed-function graphics pipeline, similar to old versions of OpenGL. In GX, rendering is done through a series of steps called '''T'''exture '''E'''n'''V'''ironment Stages, or or TEV stages for short.
The materials system in Metroid Prime is heavily dependent on the GameCube and Wii's graphics system, GX. GX is a fixed-function graphics pipeline, similar to old versions of OpenGL. In GX, rendering is done through a series of steps called '''T'''exture '''E'''n'''V'''ironment Stages, or or TEV stages for short.
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