Materials (Metroid Prime): Difference between revisions

m
>Aruki
>Aruki
Line 594: Line 594:
|}
|}


A material can have multiple animations; each animation will generate a separate texture matrix, which can then be used by texgen to transform the texture coordinates accordingly. The structure of the animations themselves is somewhat simple. Each animation has a 32-bit ''mode'' setting, followed by a number of float parameters. The number and usage of these float parameters varies depending on what mode is set. There are 7 possible modes, but only modes 2 through 5 are known.
A material can have multiple animations; each animation will generate a separate texture matrix, which can then be used by texgen to transform the texture coordinates accordingly. The structure of the animations themselves is somewhat simple. Each animation has a 32-bit ''mode'' setting, followed by a number of float parameters. The number and usage of these float parameters varies depending on what mode is set. There are 8 possible modes, but only modes 2 through 5 are known.


For all of the following modes, ''s'' refers to ''the amount of time passed, in seconds''.
For all of the following modes, ''s'' refers to ''the amount of time passed, in seconds''.
Anonymous user