PAK (Metroid Prime): Difference between revisions
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The '''.pak format''' in Metroid Prime and Metroid Prime 2 is a fairly simple packfile format; files are stored with a 32-bit file ID, and can optionally be compressed with zlib (Metroid Prime) or LZO1X-999 (Metroid Prime 2). The assets in a pak are split into two groups: named resources and dependencies. In general, only named resources are accessed directly by the game; the rest are dependencies of the named resources, and are accessed indirectly in the process of parsing those files. | The '''.pak format''' in Metroid Prime and Metroid Prime 2 is a fairly simple packfile format; files are stored with a 32-bit file ID, and can optionally be compressed with zlib (Metroid Prime) or LZO1X-999 (Metroid Prime 2). The assets in a pak are split into two groups: named resources and dependencies. In general, only named resources are accessed directly by the game; the rest are dependencies of the named resources, and are accessed indirectly in the process of parsing those files. | ||
Note that the Metroid Prime 3 E3 prototype uses this pak format as well, but has 64-bit file IDs. This is the only difference; the version number | Note that the Metroid Prime 3 E3 prototype uses this pak format as well, but has 64-bit file IDs. This is the only difference; the version number is still the same, so there isn't an easy way to check for this variation of the format. | ||
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