Geometry (Donkey Kong Country Returns): Difference between revisions
Geometry (Donkey Kong Country Returns) (view source)
Revision as of 00:46, 4 September 2016
, 4 September 2016no edit summary
>Aruki |
>Aruki No edit summary |
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| u32 | | u32 | ||
| 1 | | 1 | ||
| | | '''Model Pointer Storage''' | ||
| Always 0 | | Always 0. This is filled in at runtime with a pointer to the owner model. | ||
|- | |- | ||
| 0x14 | | 0x14 | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| | | '''Next Surface Pointer Storage''' | ||
| Always 0 | | Always 0. This is filled in at runtime with a pointer to the next sibling surface. | ||
|- | |- | ||
| 0x18 | | 0x18 | ||
| u16 | | u16 | ||
| 1 | | 1 | ||
| | | '''Skin Matrix Bank Index''' | ||
| | | | ||
|- | |- | ||
| 0x1A | | 0x1A |