UV Animations: Difference between revisions
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→Mode 0: Inverse ModelView Matrix (No Translation)
>Aruki |
>Aruki |
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texmtx[0][3] = texmtx[1][3] = texmtx[2][3] = 0;</pre> | texmtx[0][3] = texmtx[1][3] = texmtx[2][3] = 0;</pre> | ||
The post-transform matrix is a constant value. | The post-transform matrix is a constant value. The purpose of it is to adjust the normalized texture coordinates so that they range from 0 to 1. | ||
<pre>0.5, 0.0, 0.0, 0.5, | <pre>0.5, 0.0, 0.0, 0.5, |