CSMP (File Format): Difference between revisions
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>Aruki (Yeah I can think of some critique...) |
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The '''.csmp file format''' seen in Retro Studios games past Metroid Prime 2, it's very similar in use to [[AGSC (File Format)|AGSC]] and contains sound affects. Where CSMP differs is the fact that it only contains one sound | The '''.csmp file format''' seen in Retro Studios games past Metroid Prime 2, it's very similar in use to [[AGSC (File Format)|AGSC]] and contains sound affects. Where CSMP differs is the fact that it only contains one sound and is broken up into obvious data chunks with easily identifiable sizes. | ||
{{todo|Notate Tropical freeze differences ([[User:Parax0|Paraxade]] do you know anything?)}} | {{todo|Notate Tropical freeze differences ([[User:Parax0|Paraxade]] do you know anything?)}} | ||
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== Header == | ==Header== | ||
What follows is the header found in Metroid Prime 3 and Donkey Kong Country Returns, Tropical Freeze's seems to be a bit different. The file can be read using a simple while loop, each chunk designates it's size | What follows is the header found in Metroid Prime 3 and Donkey Kong Country Returns, Tropical Freeze's seems to be a bit different. The file can be read using a simple while loop, each chunk designates it's size | ||
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|} | |} | ||
== Chunk == | ==Chunk== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
|0x8+N | |0x8+N | ||
|colspan=2|End of chunk (usually, subtract 4 when the chunk type is equal to 0x44415441 | |colspan=2|End of chunk (usually, subtract 4 when the chunk type is equal to 0x44415441 ["DATA"]) | ||
|} | |} | ||
== Chunk Types == | ==Chunk Types== | ||
The known values for each chunk are as follows | The known values for each chunk are as follows: | ||
- | |||
===NAME=== | |||
This chunk just has a null-terminated string, it's the name of the contained sound data. | |||
===INFO=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Offset | !Offset | ||
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|'''Volume''' | |'''Volume''' | ||
|} | |} | ||
===PAD=== | |||
Padding, just seek '''ChunkSize''' bytes ahead | Padding, just seek '''ChunkSize''' bytes ahead | ||
===DATA=== | |||
Refer to the [[DSP (File Format)|DSP]] page for details. | Refer to the [[DSP (File Format)|DSP]] page for details. |