AGSC (File Format): Difference between revisions
no edit summary
>Aruki m (→Pool) |
>Aruki No edit summary |
||
Line 3: | Line 3: | ||
The audio codec used in AGSC is the standard GameCube DSP ADPCM codec. | The audio codec used in AGSC is the standard GameCube DSP ADPCM codec. | ||
{{todo|Better descriptions for how SoundMacros work and a description for what each command does.}} | |||
{{researchmoderate | {{researchmoderate | ||
|reason=The proj chunk and the sdir chunk still need some reverse-engineering. | |reason=The proj chunk and the sdir chunk still need some reverse-engineering. |